From want I understand the redesign is on the quality of images. The ones we have seen on previews are amazing. It seems
@TheGary redesigned some parts of the ship (new look) and the characters have new outfits too (for example the girls keep their bikinis from the island as you can see on a post from
@Segmentation Fault a few pages back). So that's a HUGE amount of renders to rework.
I concur with
@Segmentation Fault , I think 0.6 will be a "small" release in terms of content but a big one in terms of quality step up
When looking through the image folders of current version (053) one can see a complete history of how the images and the different methods to compose ingame pictures using different layers changed over time. Some of the older images seem to be redundant/obsolet.
I would suggest a clear structure for all images/scenes (as it is already used for many/most images in current version):
- Have a base image with naked persons (, unless it is a scene where there won't be any variations in outfits/marks). (Fans will probably welcome naked base pictures.)
- For pictures which can show spanked persons with visible spanking marks (depends on view angle, persons and time), have a spanking mark overlay for each relevant person. (Chloe may need spanking marks for all scenes where her butt can be seen due to the shower event which allows to spank her any time. Emily who can only be spanked at 21:00 at the moment won't need spanking art during day unless there are new events to spank her. (In earlier versions A Pleasant Surprise could give her a red bottom at 15:00.) Similar for Linda and Amy. Rachel can be spanked at 6am, so she needs spanking mark overlays.)
- For different outfits (Exhibition Level, Island) per person have different outfit-overlays. The overlay at best should only contain the pixels which are showing the outfit, e.g. use a comparison method to automatically compare an "image with person in outfit" and "base-image with naked person" for the same scene and use a "transparent" color in the result image (= overlay) for all pixels which are equal or do not belong to the outfit. (Maybe some manual editing needed.)
(Example : When triggering a homework spanking at 15:00 on day 1 for Chloe, in current version her butt looks like having sunburn at 18:00 because some of the spanking marks are covered with white skin from the bathing suit overlay. (Bug : probably wrong order of layers, marks have to be on top of outfit in this case.))
Dealing with different outfits is easier when persons are separated in the pictures. Scenes like "Truth or Dare" where 3 persons can each strip down in 3 steps (naked level 3->0) and may overlap during a kiss or hug or other actions are more difficult. ("Truth or Dare" was outstanding work and it has almost no errors in the picture compositions. There are 64 combinations per scene.)
The final image shown ingame would be : base-image + spanking marks overlays + outfit overlays.
This was already done for most of the newer images, but not for some of the older art. When reworking the yacht and maybe some of the older scenes, it would be good to stick to this standard method, which would also allow to remove older redundant/obsolete art and maybe some of the older, then obsolete functions from script.