V1.50 Update Log
Code:
1. Owen's lore proceeded.
2. Added the World Map, all current existing areas now have basic monsters(no bosses).
3. Owen's NTR events starting time has been adjusted.
4. Owen's castle NTR events has been remade.
5. Owen's exposing player's identity event has been remade.
6. Now Divine Artifacts can neutralize Wolf God's Daugther Effect. All spots where the CA I's Divine Artifacts locate now have unknown Divine Artifacts for you to discover.
7. Players' reported bugs fixed
1、欧文事件部分推进
2、游戏世界地图开放,目前所有区域的基础怪物系统完成(无BOSS)
3、欧文NTR开篇剧情时机调整
4、欧文城堡NTR剧情重制
5、欧文拆穿女主身份剧情重制
6、神器抵消狼神之女效果开启,铠甲I获得神器处均可获得未知的神器
7、修正了之前玩家上报的各种bug。
V.1.50 F95mod log:
Code:
1. Removed DRM
2. Unlocked Patreon Content
3. Added CheatMenu
Thanks to
blackjack248 for V.1.50! I was provided with the Chinese version as well so here's both!
Wolfzq added a new method of encryption and a new trigger aptly named "killme", have tested a few scenario but
it might not be the most stable release. I'd advise making a backup of your save. Report here any crashes and I'll try to fix it.
English Version:
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中文版 :
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Now my response to wolfzq:
It comes out as very hypocritical for you to be condemning piracy.
I didn't really want to call you out since you are still the creator of this game but you yourself are using pirated software.
The Encryption software you are using, Enigma Protector, has a pirated license. How do I know? Because it dawned to me as very weird that V1.00 you released was triggering so many virus warnings. Enigma protector signs the executable with a serial that is correlated to the registration number, after digging a bit I found out that the signature of your game matched with the pirated version of Enigma protector.
You then probably purchased it or found another version because everyone was rightly complaining about it triggering antiviruses.
Another software that I assume you are pirating (but have no proof) is RPGMakerMV it self, exactly, I am suspecting you are pirating the software that you use to make the game you are profiting from.
Why I am suspecting that? Because you had been using RPGMakerMV 1.5.0 since cursed armor 1, but suddenly upgraded to 1.6.1, you disregarded 1.5.1/1.5.2/1.6.0... Also you upgraded right around when the pirated version was released.
A coincidence? Maybe, but let me be honest with you, you have a terrible track record man.
I mean I am also using the pirated version but at least I'm not trying to pretend I am not and stand on the moral high-ground.
Regarding my hacking, I am doing it for fun because I find it challenging. I am a medical student and am not in any technology field, definitely not a pro, but I find tinkering with programs very interesting. If you had not encrypted your game I would never even looked at it.
If you are to remove the enigma protector, I would probably lose interest in hacking it. The more traps you add, the more I'll see it as a challenge and the more enthusiastic I'll be about it.
Feel free to add as many triggers as you want but in the end the game must run for your patrons, and as long as a game runs, any protection can be bypassed.
Furthermore I think you are right that I shouldn't be hacking every release of this game, you are trying to milk your patrons for every last penny that you can by slowing development down to a crawl.
There's barely anything new this release, and while it only takes about 2 hours to hack the game, I still find it a waste of time.
I guess from now I'll only be hacking major versions, like v1, v2... or maybe every 0.5 increments...
Last but not least you said you have no problem with people hacking your completed games right?
I presume no matter how petty you are, you'll have nothing to say were I to hack your cursed armor 1 v.2.50 correct?
So yeah guys, if anyone pm me the patreon 1$ DRM version, I'll be working on it.
Peace.
TL;DR: I'll stop hacking incrementals, will hack big versions like v.1.0/v2.0... Maybe 0.5 incrementals as well if I feel like it.
If anyone pm me cursed armor I v2.5.0 I'll crack that as well.