The new 2.0 patch doesn't seem to have really used my old patch, so some traps might have been triggered and set some storage items, which in turn seems to carry over between games since the nw browser seems to shares storage between games. So to fix your problem you have to clear the storage, which can be done with a "localStorage.clear()" command in the console, but the console is blocked by the dev's obfuscation so I tried adding an option to this cheatmenu plugin that Asbestosis posted earlier.Guys ... I got still problems with this game stuttering and only running with 1fps. Any suggestions???
Help would be much appreciated.
I tried the 2.0 version.
All my previous version got corrupted and also have the same symptoms.
yes it works. but recollection isnt fullthe save that works out of the rest
Talking about your old patch. Which one was it? When I insert the command into the file, the game starts and just keeps going back to the startup scene with black screen and the blueish start picture.The new 2.0 patch doesn't seem to have really used my old patch, so some traps might have been triggered and set some storage items, which in turn seems to carry over between games since the nw browser seems to shares storage between games. So to fix your problem you have to clear the storage, which can be done with a "localStorage.clear()" command in the console, but the console is blocked by the dev's obfuscation so I tried adding an option to this cheatmenu plugin that Asbestosis posted earlier.
Also testing my old patch seems to work, so if you want to try it just copy the part at the end of the "Z_Wolfzq_Help.js" file after the "'sojson.v5';" and past it onto the new "Z_Wolfzq_Help.js" file of 2.0 without newlines, note the ";" please, it should be the part after the end of the original file.
You should copy the last part of the old patch file under "www/js/plugins/Z_Wolfzq_Help.js" after the above mentioned part until the end of the file, it should be jumbled text, which you can find in the 1.8 version I posted a few months back and paste it at the end of the new Z_Wolfzq_Help.js found in version 2.0 without newlines since it causes something like what you mentioned if it detects formatting or newlines. The command I talked about was added to the cheat menu plugin, which you should use to clear the localstorage and test if the older versions work again, I added it next to the CG unlock option.Talking about your old patch. Which one was it? When I insert the command into the file, the game starts and just keeps going back to the startup scene with black screen and the blueish start picture.
Maybe I did something wrong.
Ist the cheat menu already implemented in your patch?.
You should copy the last part of the old patch file under "www/js/plugins/Z_Wolfzq_Help.js" after the above mentioned part until the end of the file, it should be jumbled text, which you can find in the 1.8 version I posted a few months back and paste it at the end of the new Z_Wolfzq_Help.js found in version 2.0 without newlines since it causes something like what you mentioned if it detects formatting or newlines. The command I talked about was added to the cheat menu plugin, which you should use to clear the localstorage and test if the older versions work again, I added it next to the CG unlock option.
Link to v1.8:You must be registered to see the links
Ok I went and patched the new Z_Wolfzq_Help.js file. The previous file I uploaded was the cheatmenu plugin for editing game variables and unlocking the memory zone scenes, which I used to add an option to clear the games localstorage so that if traps get triggered you can get rid of the localstorage items making the game crash.Ist the cheat menu already implemented in your patch?
And btw ... there were 2 sections with "'sojson.v5';"
Well 2.0 runs like shit lagging pretty much making it uplayable. Not sure if it's fault of the patch or the game though, as I instantly installed it.Ok I went and patched the new Z_Wolfzq_Help.js file. The previous file I uploaded was the cheatmenu plugin for editing game variables and unlocking the memory zone scenes, which I used to add an option to clear the games localstorage so that if traps get triggered you can get rid of the localstorage items making the game crash.
This sounds like your using the first patch I uploaded, try patching the game with the new file I uploaded, the cursed_armor_login_patch_v20.zip. I did not test it, but I did make it so you can add it to the game without having to edit the files yourself.Playing 2.0 and Beast Lady seems to he bugged.
I get the event while I'm going to Samja after talking to Jeane, but after I follow Feldt I eventually end up in the Deep Dungeon area adn it's compeltely empty. There is nobody there and there is no way to exit it
I tried helping someone else with the same problem, seems like I'm missing a trap that might have been set by the other version 2.0 patch which can't be fixed by just clearing the localstorage. The only thing I can suggest that might work is to open the game and try to get the console show up with F8, if you do and you can open the tabs then remove all the save files from the game folder, then look for an option to clear the browser cache, cookies or storage. After clearing everything, delete the game and extract it from scratch and install the patch I posted again. If this does not fix the problem there might be a file you have to delete in a hidden folder, but since I do not have the same problem I can only guess as to what the possible problem is.Well 2.0 runs like shit lagging pretty much making it uplayable. Not sure if it's fault of the patch or the game though, as I instantly installed it.
Having spent some time with the code, there are parts that go into an infinite loop, or semi infinite loop if some localstorage items are set, or if some localstorage items aren't present, I'm guessing running the other 2.0 patch must have done something wrong and triggered some traps, which can only be removed by deleting all the nwjs browser's storage, I'll see if I can find more info of how it stores files, but if someone's willing to test my previous suggestion of deleting the folder please let me know if it worked or not, otherwise it might be in another folder.I don't know if anyone else noticed this but the game runs smoothly on certain maps only, like the barracks where the royal courses happen... I'm not a dev but I hope anyone who is gets something from this...
I'm using the cracked one posted earlier but replaced the wolfzq_help.js file with the one you posted earlier. It still lags but maps like barracks and the map outside barracks and memory zone seems to be working properly. But in maps with active quests or events, it starts lagging and eventually settles at 0 or 1 fps.Also if you do experience the issue of stuttering, please message me with the version that you used that caused the problem so I can see if I can't replicate it so that I can test solutions.
Ok, that version has other files that have been changed that might cause some problems, so I suggest using the version 2.0 from MEGA posted a while back, that's the version I'm using and it does not change other files. So after downloading that, clear the storage and patch it, then try running it again.I'm using the cracked one posted earlier but replaced the wolfzq_help.js file with the one you posted earlier. It still lags but maps like barracks and the map outside barracks and memory zone seems to be working properly. But in maps with active quests or events, it starts lagging and eventually settles at 0 or 1 fps.
Did not test it, but you could just do the same as the EN version. Copy the Z_Wolfzq_Help.js file I uploaded in the patch folder and replace the one in the plugins folder in the original downloaded from MEGA.Now I downloaded CH 2.0 version,then how to skip the login?
I'm using version 2.0. After deleting local storage (default from appdata) the game in itself works better, though it's still lagging like hell at artwork, "cut scenes" and dialogues. I don't use chrome. Though Brave is on the same engine as Chrome if I remember correctly.This sounds like your using the first patch I uploaded, try patching the game with the new file I uploaded, the cursed_armor_login_patch_v20.zip. I did not test it, but I did make it so you can add it to the game without having to edit the files yourself.
I tried helping someone else with the same problem, seems like I'm missing a trap that might have been set by the other version 2.0 patch which can't be fixed by just clearing the localstorage. The only thing I can suggest that might work is to open the game and try to get the console show up with F8, if you do and you can open the tabs then remove all the save files from the game folder, then look for an option to clear the browser cache, cookies or storage. After clearing everything, delete the game and extract it from scratch and install the patch I posted again. If this does not fix the problem there might be a file you have to delete in a hidden folder, but since I do not have the same problem I can only guess as to what the possible problem is.
Edit:
I tried looking for the files nwjs uses to store its data and found a folder under "C:\Users\username\AppData\Local\User Data\Default".
Deleting the "Local Storage" folder seems to delete the localstorage object in the game, so going by this deleting the "Default" folder might fix the problem, but take note that deleting this folder might also effect your normal Chrome browser so please be careful and make a backup of the file, or just move it to documents or someplace you can replace it from if it does break something which I cannot take responsibility for.