[Error : Unity Log] DirectoryNotFoundException: Directory 'C:\Users\xxx\Downloads\CM3D2\CUSTOMORDERMAID3D2ItsaNightMagic-AIOV5English-Uncen\CUSTOM ORDER MAID 3D2 It's a Night Magic - AIO V5 [English-Uncen]\Mod\BatchSeptember\0309A\LetherJack\a?aa??a?±\a?μa??a? ̄a?aa??a??a°?a\3\9029_e??a?-c?a?,a?£a?3a??a??\e¢?a??a??a??' not found.
Stack trace:
System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, SearchOption searchOption)
COM3D2.ModMenuAccel.Hook.FastStart.GameDataFileInfoInit ()
COM3D2.ModMenuAccel.Hook.FastStart..cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for COM3D2.ModMenuAccel.Hook.FastStart
FileSystemWindows.AddFolder (System.String path)
GameUty.UpdateFileSystemPath ()
GameUty.Init ()
GameMain.OnInitialize ()
MonoSingleton`1[GameMain].Initialize (.GameMain instance)
MonoSingleton`1[T].Awake ()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MessageWindowMgr.Awake ()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LoadIcon.Update ()
LoadIcon.Awake ()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CameraMain+<OnCalcMaidDistance>c__Iterator4.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CameraMain:Start()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SceneFirst+<WaitLoad>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
SceneFirst:Start()