JDHarlequin

Newbie
May 10, 2023
37
45
I remember reading something about that, about the complicated code. It may have even been comments by you :LOL:. Like I said, I would have a lot of learning to do. But once I really sit down and get familiar with it all I have wondered if maybe it might be easier to just build something from scratch and just use the images from the original game. Especially since I'd be cutting out chunks of the story anyway.
One of main issues I've always had were his naming conventions... Ren'Py code isn't exactly rocket science... It's more about nondescriptive var names and how Matt handled ingame logic
 

RabidSloth

Well-Known Member
Dec 4, 2018
1,107
1,443
I've done personal edits for about a dozen or so Ren'Py games so far. And I have noticed that some of them seemed to have a much more simplistic structure than others did. Looking forward to learning more when I get around to it. Irl obligations have to come first unfortunately :cry:
 

JDHarlequin

Newbie
May 10, 2023
37
45
I've done personal edits for about a dozen or so Ren'Py games so far. And I have noticed that some of them seemed to have a much more simplistic structure than others did. Looking forward to learning more when I get around to it. Irl obligations have to come first unfortunately :cry:
If you need help, just lemme know
 
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Slayerz

Active Member
Aug 2, 2017
672
2,611
Shoot, this game was too good to be true. Had so much content to be abandoned. Dev should of had divided the content for release instead of waiting for this much for v0.2.
 
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Buletti

Active Member
Nov 7, 2023
627
516
I still have hope from what I see on Patreon. Does anyone have any other info yet to contradict me?
 
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