Unity Cyber Rift [v0.2.6a] [Cyber Owl Games]

4.30 star(s) 4 Votes

Noid42

Newbie
May 19, 2018
87
568
Art seems really nice and having a roadmap is great, definitely gonna give it a shot when I have some time.
Good luck to the dev!
 
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pr83

Active Member
May 5, 2017
726
918
Well there's 5 collectible nude pinups, and 2 NSFW scenes with 1 of which showing boobs and the other showing ass so we definitely have sexual content this time around.
Cool. I mean make the thing you want to make. If you are adding sex because sex sells but originally you wanted to tell a normal story than it might end up feeling tacked on and turn out to be a detriment. Good luck
 

ZeRAWDOG

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Game Developer
Mar 5, 2021
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156
Cool. I mean make the thing you want to make. If you are adding sex because sex sells but originally you wanted to tell a normal story than it might end up feeling tacked on and turn out to be a detriment. Good luck
Totally understand where you're coming from. When we originally made the version in RenPy it had that type of feel, where sex was just thrown at players rather than feeling earned. We really wanted to redesign the overall game and story to feel much more natural, and allow for progression in a way that feels right for the characters this time around. So yes it's an erotic game, and we have a solid focus on both sex and story so that neither are a detriment to the other.
 

ZeRAWDOG

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Mar 5, 2021
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Hey just wanted to mention thank monk_56 for the review, wanted to break down a few of the points and talk about how we want to address them. Really appreciate you took the time to give feedback!

"Pros:
+ Fae looks ah-mazing.
+Fae slowly being more provocative- but also being super Tsun is pretty hot.
+ Some nice Ui elements. I get up in arms when a VN is made in unity but it has no game-play elements. Glad the creator is using the engine to actually do some of that.
+Tiny Robo helper is adorable. *Beeps Happily*.
+Writing is decent- but porny and cartoonish.
+Everie is adorable."


Response:
All these comments are very kind! We switched to Unity primarily for the reason we'd be able to add more minigames and interesting mechanics, rather than just simply relying on basic dialogue for the whole game. Obviously we're very early on, we actually have rebooted the game entirely as well from a switch to Unity from RenPy. We also recently got a new writer, so a lot of things will be improved writing wise in the near future.

"Neutral:
~Fuse-box mini game was a lil uninteresting. That sorta thing would be a real brain teasers If I was like five.
~Music far too short of a loop to be played the entire game- but sounds okay otherwise.
~Heavy handed with pop-culture references in various items found throughout the game. If the game took itself more seriously this would piss me off- but its a bit silly in the first place."


Response:
Fusebox was mainly for the joke of "Amogus" (as you might have seen smaller references throughout), and our artist really wanted a minigame just like that to be featured. It's not going to be relied upon throughout, it's mainly just for the initial sections. We're planning on a proper junk collecting minigame for Junky in the future, but we just wanted to get something out sooner than later. Music wise we're adding tracks to the game, but specifically the one track we know that needs work is on Forgaris but that is something that'll improved on in the future. Also we made it so after you go to Forgaris with Everie it actually adds vocals to the track! This is something we want to do more of to help improve the game with music even more.

"Cons:
- MC kinda looks like a dumb-ass Asian 15 y/o. He is also a bit of a slob. I don't really like him. Maybe the idea is he grows throughout the course of the game, but he definitely comes off like a little annoying loser in the early game.
- Navigating the ship is really clunky. It could use a mini-map overlay or something. No one wants to click this much. Or maybe a button to take you to the elevator from wherever you are.
- Black ui box on mouse-click of a non intractable item
-Cannot name the character- and the in game characters refer to him as "player." Not very immersive.
-Plot is very linear. It'd be nicer if it just jumped to the subsequent event instead of forcing you to do like 5 clicks through the ship each time you need to go somewhere. If there were more sandbox elements I'd say differently- but there aren't really branching paths yet."


Response:
-MC was definitely inspired by Shinji from Evangelion, so that was oddly enough the intention! Main thinking with making him a slob and not perfect off the bat is we want to improve them over time through the players actions. Since it's so early on it can definitely feel a little too much, but we'll definitely work on adjusting and improving that.
-I've actually talked to other players about a minimap style button for the ship, or at least a button to instantly go back to main map, so that is something we're gonna be adding in the future.
-That black UI box is a bug and pretty simple to fix. Since there's just so many objects in the game we've definitely missed a few, but those will be ironed out by the First Update.
-Naming character will be added in the future, it's just a bit of finagling with the way we built the new systems. It is 100% something that is going to be added.
-We had a new writer join the team, and you can tell a lot of the dialogue is pretty strong but it does feel disjointed. This will be improved, and we're basically treated this version as a "Pilot Episode" of sorts to really nail down and respond to all the feedback. First Update will fix a lot of these issues as well as improve the overall plot.


Bugs:
* The dialogue for clicking on the lander after you have found Everie is bugged and does not display properly.
* "Find a way to open the pod" tooltip does not go away after you open the pod.


Response:
-That dialogue wasn't actually implemented yet, and that was simply placeholder. Seems like it's causing a problem so we'll definitely be fixing it soon!
-That's something we'll fix, it's just a small trigger not going off but it's something we'll work on.

Thanks again for the feedback, and really hope you stick around to see what we make in the future!
 
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rewyb

Newbie
Sep 22, 2017
82
54
Hey that's actually a few builds behind and we'll be uploading v1.9.5 public tonight! That build had progression stop until that point so that's why you're facing that issue.
Well, it was the one available here, and I didnt find an upload of a newer (public) version yet. Not sure if you did for newer version, but its always nice to have some sort of sign that tells you there's no more content/progress for now. Tends to feel quite bad to click around randomly not finding anything for any substantial amount of time.
Game seems to be done fairly decently so far. Still rough around the edges in various ways, but feels a lot more like effort being put into things than with... well, a lot of other games here.
 
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ZeRAWDOG

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Mar 5, 2021
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Well, it was the one available here, and I didnt find an upload of a newer (public) version yet. Not sure if you did for newer version, but its always nice to have some sort of sign that tells you there's no more content/progress for now. Tends to feel quite bad to click around randomly not finding anything for any substantial amount of time.
Game seems to be done fairly decently so far. Still rough around the edges in various ways, but feels a lot more like effort being put into things than with... well, a lot of other games here.
We actually added an "END OF CONTENT" point in this version, so once you hit it you'll definitely know! There's also 2 NSFW scenes, and 5 collectible USB pinups you can find (give them to Junky and he'll give you a pinup). Thanks for taking the time to play, and we hope you enjoy!
 

ZeRAWDOG

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Game Developer
Mar 5, 2021
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156
Art style looks good, how about sex scenes, are they going to be animated or just pictures?
The scenes are currently not animated, mainly because our artist is still learning animation. It is something we do intend for future NSFW scenes, but because they're still learning we don't want to overload and slow down everything by adding them off the bat. You can find NSFW pinups hidden in little USB sticks across the environment though if you want even more NSFW content :)
 

bleruse

Newbie
Jul 4, 2018
28
32
Like the game, really needs more content though. My brief look through of this thread and the dev's patreon seems to point to the game being remade/rebuilt/rebooted at some point? And this new version is behind where the other one was, or something like that. It's got a lot of promise.
 
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ZeRAWDOG

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Mar 5, 2021
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Like the game, really needs more content though. My brief look through of this thread and the dev's patreon seems to point to the game being remade/rebuilt/rebooted at some point? And this new version is behind where the other one was, or something like that. It's got a lot of promise.
Spot on with the reboot! We actually converted the whole game twice. The first version was built on RenPy with a completely different story and art style, but we weren't quite satisfied with that original take. Second version was build using a tool called Naninovel in Unity exclusively, but the problem with that is that it created issues with development overall. At one point we converted it so it did have point and click environments, but it turns out the way the save/load issue worked meant that the Unity environment was completely forgotten by the engine (bit of an issue for a progression based game!). So this brand new version was made again in Unity, but completely reworked to have a much more streamlined point and click adventure experience as well as improved ship layout and environments.

Story wise it was also rebooted just as many times, and with the addition of the new writer we now have a firm sense of direction on where we're heading. We'll be doing an update in the next 1-2 months, as well as providing a new NSFW scene in the current build (patrons will be getting it 1-2 weeks earlier), and patrons will also be receiving a new pinup next month.

Also on a side note: if you're interested in how much has changed we'll be doing a retrospective on all aspects and making it a public post on all our platforms in the next few days :)
 
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ZeRAWDOG

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Mar 5, 2021
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Small update: been testing out a minimap feature so you can hop to the floor layout from a button press. Hoping to include it in the first bug fix for the public version, but wanted to mention it sooner!
 

ZeRAWDOG

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Mar 5, 2021
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Art Update: Addressing Feedback and a Retrospective

TLDR: Addressing feedback with bugfix in the next 1-2 weeks, showing our history from RenPy to Unity, and Cyberia Update coming in 1-2 months.
Things have been pretty interesting since we released our first public build for the reboot! We've had a ton of interesting comments and feedback, and we've been carefully going through all of them to figure out what's the most pressing issues to address in the future.

Complaints:
-Players want to be able to change their character's name instead of being called "Player"
-Players want the ability to instantly go to the floor layout rather than clicking aimlessly across the ship
-People really enjoyed the art and environments, but they want more to do and more interactivity
-Plot needs a little bit more work to feel more coherent overall.
-More types of gameplay for rewards rather than the wire minigame

All of these are extremely fair complaints, and we have some solid news in that regard! The first bugfix for the public version will include a new minimap/elevator button so players can immediately jump to anywhere on the ship. This will also remember the location they pressed the button from. We're currently figuring out how to change the player name through the various tools we're using. Since we're using a visual novel making tool on top carrying the variables can act a little weird, so we're just ironing out the kinks currently. The ability to change the player name will be included as well. We're also reworking some hallways, but those fixes will take a little bit longer to implement compared to the other features.
We're currently looking into adding a proper minigame for players to earn credits from, as well as a proper shop interface to buy items for the girls. This is something we're going to be developing in the future but we wanted to announce it a bit earlier. We'll have a lot more details soon on this, but for now here's a look at our new minimap feature!

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When pressed it'll take players to the map of whatever floor they're on. It'll remember location of what room the player is in when pressed as well! (UI still WIP and will have an icon)

Today we also wanted to look back at how much has changed overall, as well as just showing some of the older environments that we started with. Originally Cyber Rift was designed on RenPy and its creation was inspired by a ton of various NSFW VNs like Four Elements Trainer and Summertime Saga. From the very beginning we wanted to have a galaxy faring space adventure inspired by Cowboy Bebop, and wanted to use space travel for some really fun and unique locations, all with cyberpunk inspired visuals and themes.

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This was from the very first version! The team was a bit different, and we were still trying to figure out what type of game we wanted to make.

Before our artist originally hopped aboard the style of the game was completely different. It went for a more industrial and gritty take, which leaned far more heavily into the cyberpunk genre. The only issue with going this far industrial wise is it created a bit of a mish mash in terms of genres and settings. It created a variety of issues, and made it a little bit difficult to establish what we were trying to do.

retrospective_everie.jpg
Everie went through a lot of design iterations over the past few years, and we really feel like we found something special with this new design

Characters originally looked completely different, and we were definitely having trouble figuring out exactly what we wanted to accomplish with the overall story and visuals. The plot started pretty similarly where the player ended up on Jukarya and meeting Everie, but there was no pod or anything holding her. Within the first few minutes of meeting her she gets completely naked and flirty. Although nudity in these types of games is great, this was extremely fast for a character you only just met, and the flirtatiousness of every character created issues plot wise. Cyberia was also introduced extremely quickly, and although we're bringing back Elsie in the new update, the context to going to there is going to be a lot different.

ElsieHangar.png

There were a ton of positives to the old artstyle, but there were a lot of inconsistences with the characters and the environments.

One absolutely major issue with the game which also proved to be a serious enough problem for us to reboot was that our artist lacked experience with these types of games. A lot of the issues were caused by simply not knowing what to look for, or how to make environments make sense without having a proper reference. Near the end of the original version's development the build kept feeling more and more strung together, and it took some time to reevaluate exactly what we wanted to do with the game. Our artist ended up playing through a variety of different VNs and point and clicks, and he proposed the idea of completely scrapping what we had and starting over. Initially we were hesitant, but after some consideration we realized a fresh start was in order to fix the problems we had.

old_room.jpg
Though the original pitch room was cool, it didn't quite make sense from a gameplay perspective so we weren't able to use it.

When the team first got this image we were extremely impressed and immediately wanted to consider the idea of a reboot. Originally we considered using RenPy again, but the amount of issues we had with adjusting art and allowing for different gameplay caused us to consider different alternatives. One of the greatest strengths with Unity is the ability to drag and drop art directly onto a scene environment. RenPy you have to structure every single piece of art through code and pull it based on where you want images to appear directly in script. This alone really made the switch a hell of a lot easier, and it allowed us to completely revamp every part of the game.

cockpit.png
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Cockpit had a major overhaul, and we were extremely happy with the results!

One major issue we discovered was the tool we were using did not save Unity environments within their save system. When you're making progression based game this can completely ruin everything, and we realized if we didn't find a solution the game was pretty much dead in the water. After a lot of searching we realized that the game was actually stuck between two genres, and it was a creating a conflict of interests between the two. We had to decide on whether to stick strictly to a Visual Novel version, which completely defeated the point of using Unity, or we could take some time and convert it into a full blown point and click adventure. This decision was definitely a not an easy one, but in the end we really believe it was worth the effort.

unknown (16).jpg
The new artstyle takes a different approach in creating the environments, and the amount of detail really speaks for itself.


Our aim with the new version of Cyber Rift is to really focus on developing our characters, and creating a very memorable player experiences through the new point and click adventure gameplay and story elements. We have an enormous amount of content planned, and this really is only the first piece of a much bigger picture. Chapter 1 Part 2 The Cyberia Update (name still WIP) will be released in the next 1-2 months for patrons, and our demo will be updated until all four parts of Chapter 1 are done.


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Amazing the difference a few years can make.

Overall we're extremely excited with the reaction so far to Cyber Rift. This is only the beginning of our journey, and we really hope you guys stick around see what we have in store!
 

ZeRAWDOG

Member
Game Developer
Mar 5, 2021
160
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Really glad to see a dev listening to feedback!
We're just happy to see people playing our game! We're currently working on the patreon post talking about the First Update, and we already have the monthly pinup for March figured out :). We'll be having a smaller update in between the big one fixing a lot of the complaints and improving the game overall as well.
 
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4.30 star(s) 4 Votes