- Jul 13, 2020
- 259
- 779
Thank you for taking the time to play the game and for your feedback.Some feedback after playing your game (alll meant in the most constructive manner possible):
The good:
1. The story background is interesting and seem suitable for the story you want to tell. I don't think human slavery is going to be economically viable in a world of such capable androids, except for sex, but that's just a word here and there.
2. Overall, your renders are pretty good, barring a few facial expressions that are too minor to worry about at this point.
The bad:
1. The mutant tits on the main character look bad. Worse, they force you to use some sort of antigravity or superglue to hold her clothing to the bottom of her breasts (because if you didn't she'd be wearing a tent). That all just screams "phony." Your game seems good enough that you don't need to use mutant tits to get supporters. Give the MC human-sized boobs (even if well-endowed) and you'll see that she'll look a lot more realistic and thus better.
2. The prologue is way, way overdone. Too many characters, too much meaningless dialogue, too many unnecessary scenes. Combine that with lack of meaningful choices (other than to modify some stats the game doesn't use yet) and you are turning off your potential customer base right from the start. And, you promise, we have to wade through an equal amount of new tedious backstory in the next update!
Recommendation: decide that absolute minimum that you need to have in the backstory for the main story to make sense, tell it, and then start telling the main story. No one is thrilled by thirty minutes (let alone sixty!) of mindless clicking, even if there are some occasionally-interesting moments. You can use flashbacks, if you have to to come back to the pre-crisis story, but you shouldn't let the story background drown out the story. Start on the main story ASAP, and you'll get people excited.
I'll try to answer to some of your concerns.
1 - Slavery is not economically viable. Of course, it's not. Poor people are just used as a reminiscence of a past long gone, but with a spark of hope. It would cost the corporations more resources and money to stop possible revolutions of the common people. Instead, it's just a way to have a form of passive control over the masses while they live their luxurious life in the megacities, without being disturbed. Many similar concepts of this structure have been seen in other cyberpunk stories, such as in Alita Battle Angel, where anyone had the chance to earn their place with the Elite by being a Champion of Motorball.
2 - I should have been more clear from the start that this is not an Adult game with a story...but more a Story driven game, with adult themes in it as well. I'm sorry that you don't like it but it is the way it was created from the very first concept. So yes, there will be tons of dialogs (that you can always skip if you don't like to click your way through). I thought about using flashbacks and such, but I'm using the prologue as a narrative tool not only to set a more deep background for the real story to unfold, but also as a way to define the MC through her initial choices.
3 - I hope, anyway, that you will play the next releases as well and that the main story will start to interest you.