LioMatt63

Member
Aug 4, 2019
135
117
Well seeing the cows and interaction made me think there was....thankfully there is none(and wont be in the future - Dev mentioned - where i dont remember but definitely somewhere)
There isn't at the moment. It's been mentioned multiple in the thread that one of the tags milda has been against will be removed but only per a poll Milda will post on their subscribestar some time next year. Beasty seems to be the tag that may win this poll to be added since the other tags are like yaoi and stuff
 
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Madeni

Member
Oct 17, 2021
231
243
I cleared the content in this game and I'm both very excited because this has immense potential, and I'm somewhat worried.
I loved the experience and the sexy stuff, but the game got in the way.


I think what this game needs most at the moment is a clear structure. It already has awesome content to fill it out, but so far nothing that really binds them together into a cohesive loop.
You walk around trigerring great scenes, but nothing really justifies the amount of time it takes to trigger each new one.

I know this game is still in early development and that this can be fixed as time goes. However, I believe that having a clear structure for your player progression is more important than adding fringe-content like events or new characters and interactions.

The gardening is here to get you money for the powder, but its nothing changes as you progress, it's just an arbitrary time-gate at this point and the game isn't balanced around it either.

A game like Stardew Valley gets away with arbitrary time gates on farming because the rest of the content feeds into the same loop of: Activity > Resources > Income/Craft > Better At Activity, and that's why Stardew Valley is a very bingeable game, you can do anything in it and you are still making progress.
(Cloud Meadow falls into the same trap as Daily Lives with its farming feature, but the structure is here, it just needs balancing and a rework of cooking to function)

To take another close example: Summer Memories has you doing activities that all feed into one of your 3 ressources, which in turn feed into one-another (Stamina turns to Lust that turns to Memories). And that's the clear structure from the start: You need stamina to do actions, you need actions to build Lust, you need events to release lust and get the sexy stuff, and the sexy stuff turns to memories which you can use to unlock skills and passives
As you progress, you get more of the three ressources, but the cost of activities gets higher because you can do more activities per time period. So it's a game of balancing your ressources, but easily achievable for the people that are here mainly for the sexy stuff.

However, in this game, income has a very specific use, and also a very specific way to be aquired, which leads to that whole feature feeling more frustrating than rewarding when you want to get to the scenes behind them.
The rest other ressource isn't used often (affection), it's just in the background as you repeat stuff but I was never under the impression that I had to think about what I wanted to raise next, or manage.



But ! In the context of a porn game, it may be the best choice to guarantee a following because people are here for the sexy stuff first and foremost. However, I think that in the end, the game will be worse for it.


Once again: I know this is a work in progress with tons of stuff to add.
But I believe coming down with a clear structure that's pleasing to play through is more important than adding content and thinking about the structure as you go.

If I am this critical of the current build it's because there is immense potential in this idea !
I just miss the structure to be able to project myself into the future and say "Aaah, okay, so when the game is done, this will fit here, neat"
 
Last edited:
Mar 31, 2020
492
982
nope, I kind of wish there where some, like the cousin being dumb enough to suck/fuck the bully but this will never happen. If I'm not wrong the dev even said no NTR/cheating which is for the best, unless he/she wants to kill the game.
It's been an ongoing thing in the discord about how to approach divisive tags. Take the Pixie for example which unlike the other girls in the game who look underage, looks around the age of 5. Having a scene for her would greatly upset anyone who isn't a pedo or a lolicon especially with the content model right now. From what I could tell, the general agreement that I heard from others is that they'll be ok with content they might not like under the condition that the stuff be skippable like you could skip it and the story will pretend it never happened. Stuff like the new filter system for lesbian and prolapse content being toggable.
 
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Dementor_ene

Member
Dec 6, 2020
231
338
I cleared the content in this game and I'm both very excited because this has immense potential, and I'm somewhat worried.
I loved the experience and the sexy stuff, but the game got in the way.


I think what this game needs most at the moment is a clear structure. It already has awesome content to fill it out, but so far nothing that really binds them together into a cohesive loop.
You walk around trigerring great scenes, but nothing really justifies the amount of time it takes to trigger each new one.

I know this game is still in early development and that this can be fixed as time goes. However, I believe that having a clear structure for your player progression is more important than adding fringe-content like events or new characters and interactions.

The gardening is here to get you money for the powder, but its nothing changes as you progress, it's just an arbitrary time-gate at this point and the game isn't balanced around it either.

A game like Stardew Valley gets away with arbitrary time gates on farming because the rest of the content feeds into the same loop of: Activity > Resources > Income/Craft > Better At Activity, and that's why Stardew Valley is a very bingeable game, you can do anything in it and you are still making progress.
(Cloud Meadow falls into the same trap as Daily Lives with its farming feature, but the structure is here, it just needs balancing and a rework of cooking to function)

To take another close example: Summer Memories has you doing activities that all feed into one of your 3 ressources, which in turn feed into one-another (Stamina turns to Lust that turns to Memories). And that's the clear structure from the start: You need stamina to do actions, you need actions to build Lust, you need events to release lust and get the sexy stuff, and the sexy stuff turns to memories which you can use to unlock skills and passives
As you progress, you get more of the three ressources, but the cost of activities gets higher because you can do more activities per time period. So it's a game of balancing your ressources, but easily achievable for the people that are here mainly for the sexy stuff.

However, in this game, income has a very specific use, and also a very specific way to be aquired, which leads to that whole feature feeling more frustrating than rewarding when you want to get to the scenes behind them.
The rest other ressource isn't used often (affection), it's just in the background as you repeat stuff but I was never under the impression that I had to think about what I wanted to raise next, or manage.



But ! In the context of a porn game, it may be the best choice to guarantee a following because people are here for the sexy stuff first and foremost. However, I think that in the end, the game will be worse for it.


Once again: I know this is a work in progress with tons of stuff to add.
But I believe coming down with a clear structure that's pleasing to play through is more important than adding content and thinking about the structure as you go.

If I am this critical of the current build it's because there is immense potential in this idea !
I just miss the structure to be able to project myself into the future and say "Aaah, okay, so when the game is done, this will fit here, neat"
Wow, you've done a really great job of that. But unfortunately Milda won't see it, he doesn't sit on this forum.
 

ShirouryuuAkihito

Active Member
Apr 18, 2018
576
499
There isn't at the moment. It's been mentioned multiple in the thread that one of the tags milda has been against will be removed but only per a poll Milda will post on their subscribestar some time next year. Beasty seems to be the tag that may win this poll to be added since the other tags are like yaoi and stuff
There isn't at the moment. It's been mentioned multiple in the thread that one of the tags milda has been against will be removed but only per a poll Milda will post on their subscribestar some time next year. Beasty seems to be the tag that may win this poll to be added since the other tags are like yaoi and stuff
Fuck!! Well i really hope that it comes under optional content or can be crossed out like (lesbian,prolapse,...)
 
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Mar 31, 2020
492
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Fuck!! Well i really hope that it comes under optional content or can be crossed out like (lesbian,prolapse,...)
When I talked to a former mod about it who talked to Milda about the poll, they agreed that stuff like that would be optional. With bestiality, the most we're going to get is 1 questline and maybe one side scene with another character. Most people can guess which character this would involve but yes, one of the main things that would be developed with those scenes if it was made would be something that isn't tied to the character's story. Meaning it won't be talked about outside of the quest whether the player chooses it or not.
 
Mar 31, 2020
492
982
Fuck!! Well i really hope that it comes under optional content or can be crossed out like (lesbian,prolapse,...)
With the poll, it also won't be which one wins will become a tag but rather which ones will become a tag. The poll will be yes or no votes for all of them so all of them could pass or none of them could. It depends on what the community thinks would fit in the game.
 
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cozyboy

Newbie
Aug 24, 2019
31
19
I think what this game needs most at the moment is a clear structure.

The gardening is here to get you money for the powder, but its nothing changes as you progress, it's just an arbitrary time-gate at this point and the game isn't balanced around it either.

The rest other ressource isn't used often (affection), it's just in the background as you repeat stuff but I was never under the impression that I had to think about what I wanted to raise next, or manage.
this is spot on, the art and animations are 10/10, but the game could be better, I hope it can rise to the greatness of Summer Memories like you mentioned.
 

Madeni

Member
Oct 17, 2021
231
243
this is spot on, the art and animations are 10/10, but the game could be better, I hope it can rise to the greatness of Summer Memories like you mentioned.
Summer memories was a very pleasant surprise.
I didn't expect such a fun ressource management game with so many events and interactions.
Probably my favourite H-game so far.

When I say that this game needs a structure as soon as possible, it doesn't necessarily means that it should be a complexe structure with tons of activities.
Even a very simple structure where you spend time with characters to raise stats but you access the scenes through a menu instead of having to run around a huge empty map (why is the map so big to begin with ? It's just a waste of time to get anywhere. It only makes sense if you can teleport)
A bit like the text-message system from Persona 5, where you talk with people, then they/you ask for a date/meet-up.

I'm 100% convinced, a game where you read text-messages, receive lewds/nudes, can send sexual inuendos to characters, organise dates, etc. would be way more fun than what we have even if there is less "gameplay" per se.
In short => You spend time with them in the world with simple tasks (fade to black, no need for animations or art), then you text them (text dialogue with choices, picture sending, etc.), and raise their affection until the date option comes up.

Then the dates could be little Stardew Valley-like scenes with pixel characters while the MC is thinking about how he will be able to manipulate them into sex with simple choices in the dialogue, and the gorgeous art can be kept for the sexy stuff.

With a structure like this you keep the need for "content" so people want to give you money to see your gorgeous H-scenes, but your content also feeds your structure because now people don't roam about aimlessly trying to figure out what to do.
Now when a content drops it's a full little story that fits nicely in the game instead of something you have to jump through hoops to get to.
I'm of the opinion that H-scenes are way more exciting when they are part of a story, even if it's a short one.



I'll stop my rambling there !
I have tons of idea on how to make this system work well even by keeping the gigantic map so there is no re-design to do, but I'm getting ahead of myself.
 
Mar 31, 2020
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Very little.
One small scene (foot fetish), and one even smaller you will probably miss if you don't follow a walkthrough, but technically it's here.
It's not prevalent or to the extent that most people picture it. The principal character is designed to have that sort of relationship with the MC but it's not any sort of extreme stuff, just that the scene and future scenes will be her dictating what happens instead of giving the MC a choice. It's very light so unless you don't like having the female in control at all then you probably won't have a problem with it.
 
4.10 star(s) 160 Votes