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Ren'Py Completed Damsels and Dungeons [v1.2.41 Remastered] [Amaraine]

3.60 star(s) 33 Votes

Ninoss

Active Member
Donor
Game Developer
Nov 20, 2017
632
1,143
Yeah, I've been busy

RandomFapinator
Implemented Maitreya's fix.
I've choosen those conditions:
if desire >= 33 and "Maitreya" in town_npcs
Basicaly letting you send Maitreya on any way too horny girl to get the job done ^^

Weebling
You're not supposed to Slave, Concubine, or Queen any of the monster girls, how did you get the affection that high ? It's hard capped to 50 for them.

baloneysammich
Implemented text corrections, also done some typos while i was at it.

RandomFapinator
Made a bit of the attention carries over without stacking it up to infinity:
attention = int(attention*0.25) + 21 + (lich_king_defeated * 4)
Tbh I don't really understand the "attention" naming, it feels more like it's more a stamina thing than anything else.

Heyesey
There was in fact a typo in removeManager(), will be fixed ;)
As the Sanctuary was basically useless apart from giving +1 sexuality to your girls rarely.
I've made so while you have a manager for it, every girl as a change to generate +1 Mana each day, probably not that usefull late game anyways but who knows.
 

Rolo

Well-Known Member
Jul 14, 2017
1,425
1,445
You're not supposed to Slave, Concubine, or Queen any of the monster girls, how did you get the affection that high ? It's hard capped to 50 for them.
Thats my Archangel with Affection 117.
She got the Insatiability Bracelet
1700519458353.png

Edit: And she took part in a lot of fights, where the girls gained trust in me.
This seems to increase the attention.
 
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Heyesey

Member
Sep 28, 2017
296
350
Weebling
You're not supposed to Slave, Concubine, or Queen any of the monster girls, how did you get the affection that high ? It's hard capped to 50 for them.
It resets to 50 if you have sex with them, but it's not hard capped; if they keep levelling, gaining magic items etc., it can go higher, as shown.
 

Weebling

Newbie
Dec 31, 2020
33
22
Weebling
You're not supposed to Slave, Concubine, or Queen any of the monster girls, how did you get the affection that high ? It's hard capped to 50 for them.

I downloaded some of the fan made patches and all is working fine.
 
Sep 21, 2019
199
154
Does the remaster include the harem mod?
I think this question is going to come back again and again. Might be a good idea to write something on the main post.

I'll re-explain once again ^^

The REMASTER is a REMASTER, so improved graphices, QoL, gameplay balance, bug fixes and some minor additions here and there. You can check the detailed changelog here: Remaster Post
Harem mod IS NOT COMPATIBLE with the remaster as many parts of the base code have been reworked for the remastered.
However, most of the Harem mod features (like the harem capabilities) are already included in the remastered version.

OrkyRoks Renpy is Python, it runs on top of the pygame library. Most of Renpy devs are not writing code in a "Pythonic" way bc it's not their focus when you have 1.000 other things to manage to have a good game, so it might be confusing, but you absolutly can use native Python almost everywhere and tbh it's quite recommended ^^
 
Sep 21, 2019
199
154
Yeah, I've been busy

RandomFapinator
Implemented Maitreya's fix.
I've choosen those conditions:
if desire >= 33 and "Maitreya" in town_npcs
Basicaly letting you send Maitreya on any way too horny girl to get the job done ^^

RandomFapinator
Made a bit of the attention carries over without stacking it up to infinity:
attention = int(attention*0.25) + 21 + (lich_king_defeated * 4)
Tbh I don't really understand the "attention" naming, it feels more like it's more a stamina thing than anything else.
Thanks that's great! I agree with "attention" being more like "stamina". Actually the attention carrying over was an option I made to answer a request. I am not even sure that's a good idea. I think both affection and attention need to be reworked some way, such that they become important ressources (in harder difficulty modes) to manage and make the lack of affection in girls extremely punitive in some way.

And maybe have affection not increasing during missions and stuff, so it will overall result to a more careful management.
A suggestion would be to have affection decrease in each battle (with initial affection being non-zero), as they are risking their lives on your orders.
Then to increase affection manually you will have an option to spend attention to a girl within the girl interaction menu, or to give her items.

If affection is negative or too low, they could refuse to go on a mission, or force a mission to end early, or just leave the party.
Of course, those hassles would be removed on a girl becoming a queen/concubine/slave (so there is an even larger incentive to do this).

In easier difficulties we could leave it as it is, a flat 21.
 

Rolo

Well-Known Member
Jul 14, 2017
1,425
1,445
...And maybe have affection not increasing during missions and stuff, so it will overall result to a more careful management.
A suggestion would be to have affection decrease in each battle (with initial affection being non-zero), as they are risking their lives on your orders.
Then to increase affection manually you will have an option to spend attention to a girl within the girl interaction menu, or to give her items.
...
In easier difficulties we could leave it as it is, a flat 21.
Tbh, I personally am quite satisfied with the management as it is now. I played hard and "ultra-hard", and its fine.
 

Rolo

Well-Known Member
Jul 14, 2017
1,425
1,445
We can just make toggles. Difficulty settings could be multidimensional (they already are with the lesbian/pregnancy toggles).
Problem with severe changes of codes might be, that a fine working game gets bugs and unexpected behavior (not necessarily, but very often).
 

alpha11zz1

Newbie
Nov 13, 2020
90
45
Hey it's really wierd to make the sorceress cost mana when casting life drain,which makes her really weak……can u change it back to cost 0 mana?
 

Rolo

Well-Known Member
Jul 14, 2017
1,425
1,445
Hey it's really wierd to make the sorceress cost mana when casting life drain,which makes her really weak……can u change it back to cost 0 mana?
I guess you are talking about Heretic (Sorc does not have life drain).
Life drain only costs 1 mana (one single mana!).
Thats totally worth, coz life drain is incredible strong
(damage and heal in one turn - she is one of my favourite coz she is so useful and effective) !
Ninoss mentioned this already, and I totally agree. He did an excellent job with balancing, impo.

And another thing: He spends dozens of hours for this game (just for no reward - beside a "thank you" - or even not).
In my personal impression: his work is - in general - not as valued as it should be.
I personally are really grateful for what he did (and hopefully will do).
 
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Sep 21, 2019
199
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Problem with severe changes of codes might be, that a fine working game gets bugs and unexpected behavior (not necessarily, but very often).
That is a risk. At least with a proper switch we can have a "no change" option and a "currently debugging" one :D

Hey it's really wierd to make the sorceress cost mana when casting life drain,which makes her really weak……can u change it back to cost 0 mana?
If you mean the heretic and NOT the sorceress, then go to "01pcobject.rpy" in the game folder and search for
"Life Drain":1,
and change it to
"Life Drain":0,
and there you go. However I absolutely advise against doing this as it makes the game trivially easy. But you do you.
 
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.-Shiraori-.

Member
Aug 10, 2022
117
58
Is anyone interested in a harder game play of Ninoss remake version?

I play strategy games since more than 30 years, and this version of Ninoss is my absolute favourite atm. I think he did an excellent job with many things, including almost perfect balancing (only this incredible abundance of money is disturbing impo).

My plan is to do a minor change of a rpy file with following aim:

Change “Normal” to “Harder than Hard” difficulty.
Change “Hard” to “Ultra Hard” difficulty (only for "freaks" ;) ).

Disadvantage is that the incredible money abundance will increase even more with increasing difficulty.

Therefore, I plan to decrease money income to something like half. No fun without struggling in money management, impo.

Feedback welcome. Someone interested ?
If yes, I will post here when ready.
Probably, if there was some kind of compensation for harder work, But if It will be the same as always but the rewards are increased, I don't see the need to be a tryhard when playing on a moderate normal difficulty you get the same, Could farm exactly the same amount in normal mode.
 
3.60 star(s) 33 Votes