3.00 star(s) 3 Votes

RPmeister

Newbie
Dec 9, 2024
39
60
I would like to know as well. I beat her and nothing happend. I got the bandit quest next and the "new lvl 4 giant" stops me in 2 attacks, so I dont stand a chance.
Those scenes are not in the demo currently, they'll be in the early access version
 

RPmeister

Newbie
Dec 9, 2024
39
60
Lot of good feedback already given but I'll put in more of my opinions as well. To elaborate more on the MC because I think that is my biggest issue: I do like the ability to respond how the player wants in dialogue, but I think I'm on the side of him being a bit too much of a blank slate. You can give him a bit of personality while still maintaining that player agency. He wanted to be a guild leader right? Give him that sort of charisma to back it up. The journey with Hazel as an example I feel he's mostly on the sideline following her advice, which is fine since she has the knowledge, but there aren't really scenes of the MC actually doing anything meaningful. I like when he actually stood up for her in that shop despite not being able to physically do anything about it. More of that would be great. I mentioned it in my review but it feels like the ONLY thing he has going for him is that determination. But he doesn't seem to really have actual plans for anything. Like he just lacks a certain intelligence maybe is the word. Hopefully this rambling makes sense.

The other thing I'm finding strange is this: So the MC travels to this mountain of power, obtains a weapon of the gods and becomes strong enough to defeat that big monster, flies around, knock's out Raven etc. etc., but then when you go into the sandbox it feels almost forgotten about. For example why would the MC even have to fight a random goblin and not immediately defeat it? Why does he just accept to sweep the temple of all things when those priestesses treat him like scum? Maybe I'm missing something but it almost feels like the MC is getting randomly nerfed I guess? There seems to be no explanation for it. I almost feel like this would work better if the MC inherited some other type of power and had to slowly nurture it while doing all these little quests, story wise anyway. Just spitballing though, obviously make the game you want to make and write the story you want to write. I just think some details need expanding.
Ohh I understand what you're saying now. Yeah that makes sense. I just genuinely assumed players would prefer the blank slate thing but now I see. My understanding has always been:
Personality = Other character
Blank Slate = Self Insert MC.

Now the power part I can defend myself a little haha. That's just down to the demo thing. Remember, full game is meant to be an RPG adventure game, not a visual novel type game. That's exactly why you encounter random level monsters. The full release has two modes: Storymode and RPG mode. Storymode gives the player max stats whereas the RPG mode is extremely hard.
The player isn't nerfed, it's just gameplay mechanics. Think of it like Skyrim or the Witcher. At level 1, both the dragonborn and Geralt can die to wolves. It's the exact same thing here
 

RPmeister

Newbie
Dec 9, 2024
39
60
I understand, he is not evil but in a shit place where almost everyone is bad, even so, there is so much that someone can hold until he become evil, i'm not saying that i wish to him be evil, but sometimes you need to punch someone idiot on the face and break some bones, for him to learn. For example, i cannot wait to see those people that messed with us and hazel to suffer, even that shopkeeper.
Haha the player will eventually end up being evil, that's all i'm going to say storywise.

Right, but even old rpgs you need to start with small enemies, take for example final fantasy, you don't start fighting lv 50 enemies while your character is lv 1. If the game could give you an action style combat (dark souls for example), i understand that you can fight some annoying high level monsters since if you are good enough you can win the fight without any problem, but in this kind, while you hit and get hit, fighting high level monsters is a disadvantage, even more because you only get one potion back per day.
Ahh so you're saying that the player whilst at level 1, should only encounter level 1 enemies? Like I said above, I was copying the style of RPG games like skyrim and witcher. In those games you can be killed by a crab at level 1 whilst in the lore, that would never happen.
 

AlexTorch

Engaged Member
Jun 22, 2017
2,593
4,091
Ahh so you're saying that the player whilst at level 1, should only encounter level 1 enemies? Like I said above, I was copying the style of RPG games like skyrim and witcher. In those games you can be killed by a crab at level 1 whilst in the lore, that would never happen.
Not really, what i'm saying is for example, the goblins should be lv 1-3, the witch 3-5, the giant 5-7, so we know where to start to level up. Skyrim and witcher are action rpg, yes, we can be killed by stupid things, but if you know how to move, you can avoid the damage, in this one there is no dodge, one enemy level 5 can kill you easily if you unlucky to find in your first battle.

Haha the player will eventually end up being evil, that's all i'm going to say storywise.
I normally don't like evil mc's (killing inocent people, etc) but some people (like the girl that tortured hazel) should have some really harsh punishment, what i really don't like when the mc is just a punchbag, someone that get fucked over and over and don't care, that's why i really don't like the "raven can kill you and nobody cares" but the moment that you lift your finger (or hammer) you are the bad guy, with the exception of the dwarf, everyone at the guildhouse is a cunt.
 
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RPmeister

Newbie
Dec 9, 2024
39
60
Not really, what i'm saying is for example, the goblins should be lv 1-3, the witch 3-5, the giant 5-7, so we know where to start to level up. Skyrim and witcher are action rpg, yes, we can be killed by stupid things, but if you know how to move, you can avoid the damage, in this one there is no dodge, one enemy level 5 can kill you easily if you unlucky to find in your first battle.
Ohhh I get you now. Fair enough, that makes perfect sense.

I normally don't like evil mc's (killing inocent people, etc) but some people (like the girl that tortured hazel) should have some really harsh punishment, what i really don't like when the mc is just a punchbag, someone that get fucked over and over and don't care, that's why i really don't like the "raven can kill you and nobody cares" but the moment that you lift your finger (or hammer) you are the bad guy, with the exception of the dwarf, everyone at the guildhouse is a cunt.
To be honest, my reason for making them all evil from a narrative point of view was to show how the player's world is turned upside. Picture the scene. He's heard stories about Vigilance being a famous city of heroes. He reaches there to find out that everyone is cruel and evil, I feel like it highlights people like Hazel who are actually good. That way it's more rewarding when you meet certain characters. No?
 
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Evangelion-01

Devoted Member
Apr 12, 2018
10,849
7,307
To be honest, my reason for making them all evil from a narrative point of view was to show how the player's world is turned upside. Picture the scene. He's heard stories about Vigilance being a famous city of heroes. He reaches there to find out that everyone is cruel and evil, I feel like it highlights people like Hazel who are actually good. That way it's more rewarding when you meet certain characters. No?
There are quiet a few games focuseing on the trope of "Heroes are just strong bullies that can wipe an entire city in a rage fit"... same as with all in live Balance is the key... make the MC encounter decent people, yet have those in Positions of Power be shitty and power hungry (the shop has a helpful attendend filling the shelves, being abused by the boss[?], the Guild girl is there top worker that is hated by her collueges and there is a freshman/woman getting bullied, etc.).
MC should not think "let's burn this place with fire to purify this shithole"... but rather "I need to save those still worth saveing by destroying those in power" maybe.
There is the approach of rightous evil in RPGs to fit such developments... it's your game but haveing a pushover hero with unlimited powers doesn't really tickle many peoples fancy I suppose.
 

AlexTorch

Engaged Member
Jun 22, 2017
2,593
4,091
To be honest, my reason for making them all evil from a narrative point of view was to show how the player's world is turned upside. Picture the scene. He's heard stories about Vigilance being a famous city of heroes. He reaches there to find out that everyone is cruel and evil, I feel like it highlights people like Hazel who are actually good. That way it's more rewarding when you meet certain characters. No?
For me, yes and no, i got what you said about few good in a realm of evil, and i cannot judge too much since we are really early, but i hope that the story don't turn in a mexican soap opera where we get fucked by bad people until the mid/late game.
I personally love a good story, but i love more a happy story than one dark where don't matter what we do, we always lose something. But again, if it was your idea of some kind of "the boys" where people think that the heroes are good but in the end they are just a bunch of evil cunts, you nailed that, i'm just not a fan of "we are a chosen of odin" , we go to a place where nobody dare to go, to find this "mythical" power, and end falsely accused like a beggar by the police because we look like a suspect, is not complete wrong since everybody there is corrupt, but still this feel wrong to have so much "power" and still have none.

A side note, don't take this comment too serious, do what you think is right, this is just my opinion.
 
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RPmeister

Newbie
Dec 9, 2024
39
60
would suggest you add a Quest log to tell what stage is in presently and what guide to completion there is / WT maybe
Like the story so far
Definitely, will be added in the official release.

Any opinions on things you'd like to see added? More sex scenes? More content? More fighting?
 
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BGRW2020

Engaged Member
Jul 8, 2020
2,137
2,073
There should also be a method to determine if you have accomplished all the quests the update added
and remember the MC is empathetic to all that are underpriviliged so he would not help those that are privileged
 

Zed6669

Newbie
Dec 6, 2021
55
89
I must say im very surprised with the potential of this.


Got stuck at the part where i need to find a mage to transform the women from the tavern. Theres simply nothing else to be done on the map. Also i cant get to the bandit quest to get weed, so im guesing this is just it for now.

PS. The only thing I realy did not like was the part where Hazel gets hurt for fun especialy with the MC standing by and just watching..
 

repla

Newbie
Aug 31, 2018
18
12
I must say im very surprised with the potential of this.


Got stuck at the part where i need to find a mage to transform the women from the tavern. Theres simply nothing else to be done on the map. Also i cant get to the bandit quest to get weed, so im guesing this is just it for now.

PS. The only thing I realy did not like was the part where Hazel gets hurt for fun especialy with the MC standing by and just watching..
You need to speak with the mage duo that experimented their spells on you in the tavern
 

Zed6669

Newbie
Dec 6, 2021
55
89
You need to speak with the mage duo that experimented their spells on you in the tavern
Thats the first thing i tried. but girl mages have only option "leave" and when i click on 2 mage guys nothing happens.

Maybe it bugged out cause of quest order. Same reason i cant go to the bandit camp for weed.
 

RPmeister

Newbie
Dec 9, 2024
39
60
One of the reviews on this thread is that the game has too many choices :LOL:

- Few pages back someone complained that there are few choices. I added choices and now there's too many.

What's the general consensus on this?
 
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Lerd0

Devoted Member
Uploader
Donor
Jul 29, 2017
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One of the reviews on this thread is that the game has too many choices :LOL:

- Few pages back someone complained that there are few choices. I added choices and now there's too many.

What's the general consensus on this?
......more choices are better......so it's good now.....
 
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MidnightKing

Member
Jun 27, 2017
499
2,869
One of the reviews on this thread is that the game has too many choices :LOL:

- Few pages back someone complained that there are few choices. I added choices and now there's too many.

What's the general consensus on this?
I didn't mind them but I think it would be nicer if they were a little more meaningful. In the journey with Hazel for example each of those encounters gave you like four choices on ways to approach them, but from memory, the differences were very minor and they all kinda play out the same way. Not every decision needs to have major impact, but even for like RP purposes differentiating them more could be nice.

I thought the ones where you're asking questions to Hazel were fine though. If you plan on adding more of a personality to the MC, those would be a good spot to expand on him by letting him talk a bit more about himself during them. An idea anyway.
 
3.00 star(s) 3 Votes