- Sep 28, 2020
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View attachment 3456664
Don't think this came out as well as he hoped it would. The implication being he indeed hasn't been working on it lately. Oh well, as long as he found his groove again, It's better than straight up abandonement. Though we shouldn't expect an update anytime soon.
Maybe took a month or 2 offView attachment 3456664
Don't think this came out as well as he hoped it would. The implication being he indeed hasn't been working on it lately. Oh well, as long as he found his groove again, It's better than straight up abandonement. Though we shouldn't expect an update anytime soon.
I remember when Ecchi Sensei said they wanted to do 365 days of story, yet it took them almost a year to get a week done. Those devs are STILL alleging they will continue with the story eventually even though nothing has been done in more than 2 years, and fans have done some of the hard part compellation they wanted to do for them. Burnout from lack of scope in projects is real, but sadly so is milking of supporters. I want this project to end right, but they need to buckle down and start wrapping up some storylines. If he ends it right he could create a slightly more open world sequel or something, but after being burned by Ecchi Sensei Patreon, I am very hesitant to jump on the patreon of another devv who has yet to show he will complete a project.Another Ecchi Sensei case. u.u. Sad to see this game go to a SUUUPER slow process in development, up to a point where even if an update happen, it feels as if nothing was added. (Or like Ecchi Sensei... just nothing)
For the moment I'll say RIP Dark Magic till new (REAL) content arrives hopefully.
Nodoes mc get to fuck the queen yet ?
Cool, I need more Hitomu contentsView attachment 3456664
Don't think this came out as well as he hoped it would. The implication being he indeed hasn't been working on it lately. Oh well, as long as he found his groove again, It's better than straight up abandonement. Though we shouldn't expect an update anytime soon.
Again, games here get the abandoned tag not always because the dev has explicitly abandoned them, but because there has been either no update released for 18 months, or no communication regarding the game for three months. And in those cases, the mods are not necessarily watching for that to happen, but relying on someone reporting that the game has reached that status, which is why at least one person here can almost certainly say, "But Dev xyzpdq hasn't mentioned the game or been actively talking on their Patreon for six months"; dont tell us, tell a mod or just be patient....Abandoned!! for real?! Bummer! This was ONE of a very few sandbox VN/game that I enjoyed reading/playing. well, R.I.P. it was good while it lasted.
it was a good story, but had a feeling the dev was over expanding. making it sandbox made it exponentially harder to maintain.
not many developers realize how intricate it can become, location condition met, time of day condition met, day of week condition, and whatever else condition(s) met & etc. so yeah, it can be overwhelming.
And the dev just made a post on their Patreon talking about continued progress of the game, so yeah, there's no real reason to think it's abandoned.Again, games here get the abandoned tag not always because the dev has explicitly abandoned them, but because there has been either no update released for 18 months, or no communication regarding the game for three months. And in those cases, the mods are not necessarily watching for that to happen, but relying on someone reporting that the game has reached that status, which is why at least one person here can almost certainly say, "But Dev xyzpdq hasn't mentioned the game or been actively talking on their Patreon for six months"; dont tell us, tell a mod or just be patient....
I've learned to sympathize at this point. Sure, there are scummy devs out there, but I think most of them do have good intentions but face problems along the way.After reading the dev's latest post... I, honestly have no clue what to think or feel.
Okay, indie dev, hard times, the struggle is real... I get all that, and I 'do' sympathize... but... at the same time, is it worth even expecting anything from them at this point? Cynical, I know... but can you blame me?
Well, here's to hoping things turn out better for them in their personal life, if nothing else.
I dunno ... the minute you turn you side development project or hobby into a paid product .. be it early access , patronage or whatever ... you owe it to customers (so not even most of us F95 dwellers) to at least communicate in some form , regularly , no matter what . Exceptions being stuff like health issues obviously , especially if you got no one to communicate on your behalf .I've learned to sympathize at this point. Sure, there are scummy devs out there, but I think most of them do have good intentions but face problems along the way.
If you develop as a side-job, having the willpower to work on something on your free time when you're supposed to be resting is hard enough. If you do this full-time, you probably can't talk about your job with friends and family, and have to deal with hundreds of faceless clients giving some constructive, but mostly destructive criticism.
Being understanding of a behaviour is not the same as endorsing said behaviour. If a poor woman steals from a store to feed her child, stealing is still bad, but I can understand why she did it. (yes, an exageratted analogy, but just to drive the point home)I dunno ... the minute you turn you side development project or hobby into a paid product .. be it early access , patronage or whatever ... you owe it to customers (so not even most of us F95 dwellers) to at least communicate in some form , regularly , no matter what . Exceptions being stuff like health issues obviously , especially if you got no one to communicate on your behalf .
For other non Force Majeure issues , no excuses works . Sure you might not want to give private details , especially about your daily job , family and friends ... it's fair . But simple fairly regular check-ins like "hey the project is still alive" "there will be a delay for XX time" should happen . Of course yeah there would still be criticism and some toxicity even , but still keeping people in the loop is respectful enough (Unless of course you're just stringing people along with regular false updates and commitments , like some smartasses do) .
Whatever dark times you're in , whatever the struggles , or potential burnout , or even whatever fear and anxiety over dealing with customers , there is no way someone can tell me that a dev can't take the time of a commercial ad break to message something in months .
Lots of people can relate to the following: there's someone you intend to be in contact with. You get busy, and suddenly realize that you haven't been in touch for a long time. The weight of making contact again becomes that much bigger, and gets scary. You find it easier to put off than to do. Every time it pops back into your head, it becomes that much more important, and that much harder to do.I dunno ... the minute you turn you side development project or hobby into a paid product .. be it early access , patronage or whatever ... you owe it to customers (so not even most of us F95 dwellers) to at least communicate in some form , regularly , no matter what . Exceptions being stuff like health issues obviously , especially if you got no one to communicate on your behalf .
For other non Force Majeure issues , no excuses works . Sure you might not want to give private details , especially about your daily job , family and friends ... it's fair . But simple fairly regular check-ins like "hey the project is still alive" "there will be a delay for XX time" should happen . Of course yeah there would still be criticism and some toxicity even , but still keeping people in the loop is respectful enough (Unless of course you're just stringing people along with regular false updates and commitments , like some smartasses do) .
Whatever dark times you're in , whatever the struggles , or potential burnout , or even whatever fear and anxiety over dealing with customers , there is no way someone can tell me that a dev can't take the time of a commercial ad break to message something in months .