- Apr 5, 2018
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Are you experienced with using emissive shaders on planes for lighting? If not, feel free to ask and I can explain further.I've been working on some night scenes with very little light. It's a bit of a compromise between realism and being able to see what the fuck is going on. Looking for feedback specifically as it relates to the lighting. I guess if there is other feedback, go for it.
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Yeah I use these, there is one or two in this scene.Are you experienced with using emissive shaders on planes for lighting? If not, feel free to ask and I can explain further.
I use them in just about every scene which requires my own lighting. In dark scenes, I want the face to be softly illuminated. Spotlights can't do this, so I will put a small plane in front of my character's face, and adjust its opacity to something REEAAALLLLY low, like ".000000001" so it's basically invisible but still emits light.
Then you can experiment with the emissive surface parameters to find the color and brightness you want. I'll upload an example of a dark scene with this type of lighting in a bit.
Wow...this is fantastic. Makes me want to try the program again lol but I gave up. way too hard for me to figure out. Great stuff though love everything about it!I need to give this girl a name. I render her to often)
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Most images require a lightsource that's the main (key) light. Doesn't really matter whether it on full intensity or low intensity. Difference in low light situations is the light quality. There tends to be more, coloured diffuse lighting in night scenes. If you go for a wander under a full moon you'll see shadows and a lot of blue tinted light, indoors the colour depends on the lightsource, but like @oldmoonsongs shot there, candles have a low colour temp - strip lights will have a higher colour temp - this just gets accented in low light. The big thing is to make the light directional so that it introduces contrast and shadows and therefore depth to the image. It's night - so choose what you want to see. 3 quick and nasty sample shots one with single HDRI of a moon scene (blue one) and a single spotlight to the side, just picking out the detail in the shot i'd want. Last one is both the HDRI and spotlight together. Hope that helps some.I've been working on some night scenes with very little light. It's a bit of a compromise between realism and being able to see what the fuck is going on. Looking for feedback specifically as it relates to the lighting. I guess if there is other feedback, go for it.
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Her: "Why the fuck are you naked?!"heated arguments in the fantasy forest
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Her: "what reasons , asshole?!"Her: "Why the fuck are you naked?!"
Him: "Because reasons!!"
Him: Hey Moonlight.heated arguments in the fantasy forest
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The ghost light is not a bad idea. Two other things I take from time to time in night scenes, is an emissive torus around the camera as seul light/single light. After that I start to mess with the tone mapping parameters in the render settings. Especially with the white point, for colortransitions, and the exposure trinity (ISO/Shutter/fStop). Also you should look into some guides for night photography . If you are using IRay or a similar render engine, you could find something usefull in there too. (i.e. looney11)I've been working on some night scenes with very little light. It's a bit of a compromise between realism and being able to see what the fuck is going on. Looking for feedback specifically as it relates to the lighting. I guess if there is other feedback, go for it.
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