3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
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4,424
No. What I do is Duplicate the image twice, (CTRL + J) then put both images into a folder. Then turn the folder to Overlay blending mode.

Next I take the top image inside the folder, turn that to vivid light, then (CTRL + I) Invert it. Then with the image still selected I go up to the Filter and press (Convert for smart filters.) Then I go to Blur and chose (Surface Blue) Use whatever settings you like to sharpen your image. I tend to use pretty low numbers as it works best. I used Radius 10 Threshold 25.

Thats it. Once you get the process down in your head, it is fast.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,120
They look great. One thing i found out to bring out the details was to go to photoshop afterwords and do a sharpening image trick. Its fast and does a really good job.

I hope you dont mind. but I took one of your images and made it sharper just to show. Took like 10 seconds to do and so it would drastically cut down the render time if you did use the de-noiser then use Photoshop to bring out the details again.

UN SHARP

View attachment 588023


SHARPEND

View attachment 588020
No problem! I actually did already in the pics, but I never do it that much because depends always on the image: sometimes it's good to use more sharpening, sometimes less it's the good (y)
 
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MovieMike

Member
Aug 4, 2017
431
1,662
No. What I do is Duplicate the image twice, (CTRL + J) then put both images into a folder. Then turn the folder to Overlay blending mode.

Next I take the top image inside the folder, turn that to vivid light, then (CTRL + I) Invert it. Then with the image still selected I go up to the Filter and press (Convert for smart filters.) Then I go to Blur and chose (Surface Blue) Use whatever settings you like to sharpen your image. I tend to use pretty low numbers as it works best. I used Radius 10 Threshold 25.

Thats it. Once you get the process down in your head, it is fast.
Have you seen better results than just going to filter and using one of the sharpeners there? Always curious to try new things out.

One thing I just started doing is messing with the skins before the render. For example, one of my characters has a lot of body tattoos and because the torso skin is the same resolution but covers so much more room than the face or arms, the image is a bit low quality. So I double the dimensions of the diffuse map, sharpen it a little, and save that. When I render, it definitely helps make things look better even before post.
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,079
4,424
I auctally use my technique of sharpening the image because it is a non distructive method. that way I can go back and change the shapness anytime I like, because it uses a smart layer.. However i know there are many different ways on sharpening an image this is just the way i do it. :)
 
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RandomFarmer

Member
Jul 3, 2017
223
2,351
so are thee like mechanics in the bodyforms that allow animation, then? or is it something you have to program?
no programing needed as far as I know. Basically you have a timeline through which you set a number of poses for example a jumping animation you'll do
t0: standing
t1: floating mid air
t2: Landing
and daz fills in the blanks, the more poses you do the smother it'll look, then you render the whole thing, I believe you'll need a third party program to compile it, still it is not that hard and there are already animation packs that cover alot of actions.
There are other sofwares like Poser 11 that you can link to daz for you're animation but I never ventured that far yet.
 
5.00 star(s) 13 Votes