- Jun 2, 2017
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If you mean the girl, this-snip-
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If you mean the girl, this-snip-
Scenery looks likeAnyone know what This Egyptian Suit is or the Scenery?![]()
Have you seen better results than just going to filter and using one of the sharpeners there? Always curious to try new things out.No. What I do is Duplicate the image twice, (CTRL + J) then put both images into a folder. Then turn the folder to Overlay blending mode.
Next I take the top image inside the folder, turn that to vivid light, then (CTRL + I) Invert it. Then with the image still selected I go up to the Filter and press (Convert for smart filters.) Then I go to Blur and chose (Surface Blue) Use whatever settings you like to sharpen your image. I tend to use pretty low numbers as it works best. I used Radius 10 Threshold 25.
Thats it. Once you get the process down in your head, it is fast.
so are thee like mechanics in the bodyforms that allow animation, then? or is it something you have to program?Not at all, there is some moment when everything goes wrong specially when you want to get the GPU to render otherwise it's just takes a used to..
no programing needed as far as I know. Basically you have a timeline through which you set a number of poses for example a jumping animation you'll doso are thee like mechanics in the bodyforms that allow animation, then? or is it something you have to program?
Nice and cute and shy, like it!
OMG, I wanna that girlJust doing some tests with the denoiser within Daz, by choosing different numbers of iterations and such. These are most the results after doing three different render with 1900, 1950 and 1980 as a value set for the denoiser to kick-in (and 2000 iterations in total)
But like someone made me notice, of course I can't see that much of difference like this. So tomorrow I'm gonna probably make more test with different numbers of iterations, distant from one another.You don't have permission to view the spoiler content. Log in or register now.
Also I kinda noticed now that the second pic, under her armpit there's some strange "bending". Probably the pose, or maybe some morphs that I used![]()
I'm still trying to improve the quality with default settings but the iterations are progressing and are much faster than before.Sorry for the quote, but I would be interested on this too, if you don't mind.