- Dec 27, 2019
- 409
- 775
Awesome, just try fixing the hair clipping into the upper-right lip, the eye's sclera could use some shaders/color. otherwise, Great work
I CANNOT believe I missed that hair clipping! Thank you for pointing that out! And as far as the eyes, I need to look into how to do that.Awesome, just try fixing the hair clipping into the upper-right lip, the eye's sclera could use some shaders/color. otherwise, Great work![]()
Ahaha, Shit happens man, no worriesI CANNOT believe I missed that hair clipping! Thank you for pointing that out! And as far as the eyes, I need to look into how to do that.
There's an HDRI for the day effect, but the lighting is mostly three mesh lights. One reddish-orange (behind her right shoulder), one blue (front right shoulder angled in), and one yellow-orange (left facing in). That helps the colours merge well to give the sunset/sunrise look, I thought.So what kind of lighting did you use. did you use HDRI or mostly mesh lights? or regular lights in Daz3D. I'm just curious.
I always use denoising, but always let it finish, too. This render took about an hour and a half on my machine, which is a couple of years old (GTX 1060).Also did you use any d-noising?
hi man, hope this can help you.Hey guys... need some feedback about lighting and shades. maybe even about skin textures..
I also did some basic photoshop with it.. thoughts and ideas?
Yeah.. my PS was a bit too much i agree.. i have to dig the program up i think!!! thanks for the feedbackhi man, hope this can help you.
1. With too much photoshop you lost all details and the hair look flat and weird.
2. Same thing here, too much PS, the shadow is destroyed.
3. The arms go into the bed, you can use Mesh grabber or d-former to make it look better.
4. For this weird white spots, I think that the light you used is too strong and/or the wet effect is too strong too.
I'm no expert but here is what I think ! Good luck !