- Nov 3, 2019
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If the render uses more VRAM than what's available in GPU, Iray will drop to CPU and if there is not enough DRAM and no pagefile, the render won't proceed. These are just my very, very rough guesstimates of how memory is used in Daz:
memory for render = total - 2GB (assuming the GPU is also used for OS and mutltitask) so you have 6GB VRAM
G8 character @ subD2 = 1.5-1.8 GB each without scene optimization subD4, i.e. HD characters use multiple times that each.
2070 has 8GB VRAM but only 6GB can be used for render. You have 5 characters so that's at least 8GB and probably more than 10GB with the other stuff, which is why the render won't go through even when it drops to CPU and looking to fit the scene into system memory (12GB - 2GB = 10GB).
Daz3D memory management is a blackbox, a terrible, terrible blackbox.
Hi, how did you achieve those stars outside? Was it with HDRI and if so, where did you find it? Thanks is advance50 images into first episode of the game, about 200 more to go.. but first sex scene is complete.
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Hi, just edited some picture from NASA gallery I think it was and put it on a curved plane in some distance behind the window.Hi, how did you achieve those stars outside? Was it with HDRI and if so, where did you find it? Thanks is advance![]()
It depends on the how big the scene is. The more characters, the more complicated the background, the more intrecate the lighting & the better the textures the more Ram you need.I read once that the max amount of Ram you ever need when rendering with Daz3d was 16GBs whats more important is the video card. The more powerful the Video card, the faster the render. But I could be wrong. Its a topic I'm always intrested in learning more about.
where you find the hat please
I did it with blender, it is just a cone that I modifiedwhere you find the hat please