3D-Daz Daz3d Art - Show Us Your DazSkill

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L8ERALgames

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Game Developer
Apr 23, 2019
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You are right. I know that. I wasn't gonna spend crazy amount of money to upgrade my PC just for my hobby. It is a bit against my theories. But i would like to know whether there are some points (besides photoshop that i know i can do what you say and I do that cause.. no other choice actually) and tricks to get a better workflow (right now my PC is very basic and even when i switvh to iray view on the viewport to get the render feeling is a lot of times very difficult.. pc freezing for a while etc..) and a reduced amount of time for the renders.. just doing a research, nothing more than that! :) I totaly agree with you on these issues you mentioned tho..
i prefer doing it all in daz. i'm too lazy to muck about with photoshop.
 
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Xavster

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Game Developer
Mar 27, 2018
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So what if you have 2 GPUs with 8GB each? Will you be able to use both the GPUs (so 16GB total memory) or it doesn't matter?
No, to process a scene all of the geometry and textures need to be loaded into each card. Hence if you have a 6GB and an 8GB card and you try to render with both simultaneously, you are limited to 6GB. As I am a developer and am in this boat (GTX1060 and RTX2060), I have had extended conversation with Daz support staff about the matter. Sorry for the bad news.
 
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koleoptero

Newbie
Mar 3, 2020
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No, to process a scene all of the geometry and textures need to be loaded into each card. Hence if you have a 6GB and an 8GB card and you try to render with both simultaneously, you are limited to 6GB. As I am a developer and am in this boat (GTX1060 and RTX2060), I have had extended conversation with Daz support staff about the matter. Sorry for the bad news.
it's actually good news.. hahaha it means that i only need on GPU :D thanks a lot for your answer.. and actually everyone for their contribution. It's valuable!!
 

SStyliss3D

Active Member
Sep 7, 2016
520
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it's actually good news.. hahaha it means that i only need on GPU :D thanks a lot for your answer.. and actually everyone for their contribution. It's valuable!!
No problem man thats why is forums,to learn from each other and help each other :). . .
 

Xavster

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Game Developer
Mar 27, 2018
1,259
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As a general note the current version of Daz has some severe memory management problems. Scenes that you are able to render as single images, fail to GPU render when you attempt to render via a batch render or an image series. The beta version, for me at least, just crashes when I attempt to batch render. Understandable, some of this has resulted form the conversion to handle RTX technology, however when you are dealing with a commercial product, stability should be a priority.

They can say that Daz is 'free', however it merely uses the economic model proven by iTunes.
 
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DoctorPervic

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Game Developer
Aug 13, 2019
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It's not that simple, because you DON'T need to throw outrageous amounts of money at hardware JUST so you can render "complex scenes" using Daz.

I worked in IT, Network Operations, and Computer Security for over 40 years. Have been using "home computers" for graphics intensive simulations (state of the art flight simulators that can bring even the most expensive home computers to their knees, etc) since the 1980's, and will give a much easier solution for the types of "graphics processing of complex scenes" than spending thousands of $$$ JUST to upgrade a computer for Daz rendering.

Learn how to render your "complex scenes" one part of the scene at a time, THEN combine those "parts" with something like Photoshop, GIMP, etc. I'm not going to write a "How To..." in this reply...someone can use Internet searches to learn the skills needed to do it.

But there are PLENTY of people here rendering "complex scenes" using 5 year old laptops or desktop computers with less than $1000 GPUs by rendering PARTS of the entire scene separately, then combining them using Photoshop, GIMP, etc.

If you aren't doing Daz graphics rendering professionally, you don't need a megabucks computer setup to do it. Heck, even the professionals WITH the megabucks computers still use Photoshop, etc.

Now, if you are talking GAMING, then YES, you may have to spend the money to get better CPUs and GPUs to keep up with the latest and greatest gaming titles, etc . But even then, it may depend on how much of the "bling" in the game's graphics settings you are willing to turn down at any given time in the game/simulator.

Gaming vs Computer Graphics creation/rendering like using Daz are two completely different sets of requirements. So, if you are wanting to buy/build a computer for BOTH gaming and graphics rendering (like Daz), spend the money/buy the hardware for the GAMING intention you want to achieve. Then run Daz the way you "have to" to get the render quality you want, including using multi-part rendering of scenes (when necessary), then post processing the "parts" together using software like Photoshop, GIMP, etc.
I completely agree with you. Here is a render I did for my game im working on. I did this on my laptop, it has an i7 cpu with a GTX 970 graphics card and 16GB of ram. so nothing too fancy.

So what I did was to render out the hallway first. then I rendered out each character separately and the combined them all in Photoshop. It was quite easy to do and did not take too much time.

hallway1.jpg
 
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Aug 30, 2019
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I completely agree with you. Here is a render I did for my game im working on. I did this on my laptop, it has an i7 cpu with a GTX 970 graphics card and 16GB of ram. so nothing too fancy.

So what I did was to render out the hallway first. then I rendered out each character separately and the combined them all in Photoshop. It was quite easy to do and did not take too much time.

View attachment 615613
One thing I'd say is to pay attention to your lighting. Take the guy on the left, for example. The light in the hall is coming from his left but it's his right side that has the highlights. Even if the light's reflecting off the wall, it gets scattered so it shouldn't create such a noticeable highlight. The highlight should be on his left (our right). Same for his shadow. There's no way the wall would reflect that much light.
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,434
One thing I'd say is to pay attention to your lighting. Take the guy on the left, for example. The light in the hall is coming from his left but it's his right side that has the highlights. Even if the light's reflecting off the wall, it gets scattered so it shouldn't create such a noticeable highlight. The highlight should be on his left (our right). Same for his shadow. There's no way the wall would reflect that much light.
I agree. It needs work and these were just the first reders i did. I can see a lot of things that could be improved in the scene. but yea, I got to make sure the lighting is accurate when rendering out individual parts and combining them.
 
5.00 star(s) 13 Votes