Enyos
Active Member
- Mar 29, 2018
- 889
- 6,355
I ran that sim several times before i got that result. Wind nodes are very fickle, so I go without most of the time. It was a single pose that ran from starting bones with nothing to influence how it fell other than the physics with the ground. The older very large file size dforce hairs simulate out many times better than the newer lightly simmed ones.I'm just curious. How did you build up the simulation, for the hair? Assuming that it is a physics simulation (like dForce).
I tried smth with a wind node and an animated timeline. But got it never to a satisfying conclusion.

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