- Jan 31, 2019
- 3,971
- 14,953
I ran that sim several times before i got that result. Wind nodes are very fickle, so I go without most of the time. It was a single pose that ran from starting bones with nothing to influence how it fell other than the physics with the ground. The older very large file size dforce hairs simulate out many times better than the newer lightly simmed ones.I'm just curious. How did you build up the simulation, for the hair? Assuming that it is a physics simulation (like dForce).
I tried smth with a wind node and an animated timeline. But got it never to a satisfying conclusion.
Angel girl is sad and feels that it is unfair that Devil girl doesn't need glasses.
Are you sure? Cause that scene shows someone got fucked.
Thank you for the feedbackFirst off is the camera angle. straight on shots looks bad, it would be better to use the perspective view and find the angle that works best for the model and the lighting. Also what Generation Model is this it looks a bit low-tech. I would suggest using a Genesis 8 Model, the tech makes them almost photo-realistic if you have the skill for it. That aside, the renders only look a little grainy, but that can be cleared up by letting the render run longer. Best wishes and if you need help I know a great guy onYou must be registered to see the linksthat has tutorials for Daz Studio.
That's pretty, what does that have to do with DAZ?
nothing - just pretty & awesome graphic artThat's pretty, what does that have to do with DAZ?
I didn't realize the girl was cuffed I thought she was doing a Naruto run. looks goodView attachment 662923You don't have permission to view the spoiler content. Log in or register now.
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Loss awesome. How did you get the blood splatters? I've looked everywhere for a good blood spray.Previous scene: https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/page-1308#post-3508401
Now, seriously. Don't fuck with this guy!
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SY Rigged Water IrayLoss awesome. How did you get the blood splatters? I've looked everywhere for a good blood spray.
lol, How didn't I think of that: Taking a water asset and coloring it red. Very creative, man.SY Rigged Water Iray
Since you've asked for some tips, there you go:I need a critique on this render. Its low iteration one but Before I go any further with creating renders for my game I need to know what others think.
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For me, this house is very large with lots of room and intricate design but it fails to match the look of a city house scene but then again I could place it outside city to make it believable but then the props inside are so old and bad looking that I am not sure if I should go for it. Other than that, there is a massive amount of empty ground that needs to be filled manually by placing grass props and the prob is even if I filled it I don't think my graphic card will be able to open this scene after a save.
But still after spending so much time with it re-shading this for Iray use and placing all those lights I feel like its kinda sad not to use it. I have thought about creating another game later where I could use this house but that's like thinking too far ahead.
I can work with it but render quality may have inconsistency in some cases but lots of options with lots of content(Grand bathroom, Bar, Media room Lots of bedrooms, Looks Decent more spacious garage).
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If I don't use Dream home then this is what I have. There is plenty of room and it fits really well with the city scenario but it is not as grand as a dream home (only 2 bathrooms and they are very small, No media room, in fact, I am having a hard time finding TV. No bar but decent kitchen. Bigger pool. Looks great).
This is more consistent. Everything is already there and ready to render but fewer options.
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You must be registered to see the linksand that's how big dream home is.