I tried to realize my environment like I wanted. Lots of dforce fabrics, I really it
Some flowers and a new girl
HDRI environments is quite good and offer homogeneous light in the room, isn't it?
I used denoiser and it's better but if you have some tips to improve skin and get more bump. I need to have more realism in this part.
For theses scenes, I had lots of render with collisions problems. I add smooth modifier and it's ok in viewport but not after rendering. So I used post work.
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First of all.. great job!! Keep it up!
Now for the comments that might help.. i hope anyways!
1. I think that the lighting is a bit too much. The chair for example is overexposed!!! Either decrease the luminosity, or underexpose your image (change the f-stop or the shutter speed of your camera in render settings) to balance that.
2. The lighting is good, but a bit too uniform for my tastes. There are no shadows, no depth and.. well.. too much as i said in No1. Look at your house during a sunny day. You will still find spots that are a bit shadowey, some will be overrun by light, some other might be (let's say) normalish.. There is no contrast in the scene if you get my point. Try to create some of these spots. And by using an hdri for an indoor scene, i suggest you do this:
- First build the scene without an hdri. Light it as an indoor scene and on the render settings use: scene only.
- Then, when you are happy with the lighting, you can create your own hdri of the indoor lighting scene. To do that, you can watch this one:
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- I would do multiple renders on the scene. And let me translate this a bit. I would go with some of the scenes components (e.g. i would delete -well not delete but hide- the walls or some other parts of the interior) and light the whole thing with only the hdri. Render. Then i would hide the hdri and render the scene with all the components. Then later, i would use photoshop to bind all of them together and create the result of my liking.
3. As far as the realistic skin, too much light destroys details. I don't know if your are using any HD model on this scene (i would recommend it if you don't know the exact details on how to play with bumps and SSS -as i do-), but if you are you wouldn't have seen this on this bright image. Again.. No1. There are a lot of tutorials oute there for realistic skin management in Daz, but i haven't even gone there. It's too much for a new user I think. If you can get the lighting as good as it gets, using HD models will increase the realism of your images. Then, you can try and mess with all the settings.
4. When you say collisions? What kind? Give us an example or even better a render witout post work.
5. At the third image, where she is laying on the couch, the model relatively with the couch is posed a bit weird. Like she is floating. When things get a bit unnatural, even the smallest of details, our eyes have the tendency to pick it up immediately! It's just.. something is wrong there, even if you don't get it at first. Try to fix this. Don't be afraid to over-do a pose (e.g. try to sink her ass and her foot in the couch or the sheet). Otherwise it might be off world a lot more!
My first render was totally shitty due to lack of understanding of lighting. I watched like 500 tutorials on lighting, not only for daz but in general. I'm still a worthless piece of sh*t (hahahah) but my renders are more lifelike now. Most people you see here that publish their first render have on common mistake, lighting. And this is natural and I am not saying that they suck or whatever. I did the same thing (still do sometimes). As i've said before.. use your eyes and your surroundings to see what is really happening in the world out there. Combine it with some tutorials and your renders will be 1000% better instantly.