- Mar 26, 2018
- 1,717
- 10,916
StunningUpdated photorealism attempt.
I’ve started using the bump and normal maps in a displacement node in Cycles, rather than plugging them into the bump node. Using Subdiv 2 export gives enough polygons for the maps to have a nice effect on the model without requiring adaptive subdivision, which can increase render times.
I’m pretty happy with this shader, because I think it’s really helping to get rid of the too-smooth mannequin look Daz often suffers from.
EDIT: Added another image.
View attachment 665534 View attachment 665584
I suggest no light directly upfront on the character. That makes it look flat. Try a 45 degree angle from your camera and place the light a bit up top to shine from above or a bit from the side.Hi everyone
Im still quite bit new to daz but I've been practising for a couple of week and this will be my first render I have uploaded, I still need learn to better control lighting in scenes but hope you guys like the render. Any tips or recommendations would be appreciated
View attachment 666772
Looks terrificNow that I’ve gotten these shaders working how I like them, I’ve entered production for a game. Hoping to have a 0.1 out within the next couple of weeks. View attachment 667043
I'm also a bit of a noob at Daz, but my suggestion for lighting:Hi everyone
Im still quite bit new to daz but I've been practising for a couple of week and this will be my first render I have uploaded, I still need learn to better control lighting in scenes but hope you guys like the render. Any tips or recommendations would be appreciated
View attachment 666772
Hi everyone
Im still quite bit new to daz but I've been practising for a couple of week and this will be my first render I have uploaded, I still need learn to better control lighting in scenes but hope you guys like the render. Any tips or recommendations would be appreciated
View attachment 666772
I agree. Though, you can use a mixture of both actually for better results. Spotlights/pointlights are usefull enough. Distant lights.. nah. Don't like them. But you have to know how to use them. play with the properties. You can have subtle results also.I'm also a bit of a noob at Daz, but my suggestion for lighting:
Don't use spotlights, pointlights or distant-lights to light your scene, unless you really know what you're doing.
Use surface lights:
Go to Create -> new primitive and select 'plane'
Select the plane.. go to 'surfaces'... find Emissions and turn that on. This will make the plane give light.
Use the temperature for intensity of the colour of the light (low is more reddish-light... high is more white-light)
and the Lumen and Intenisty is more for how bright it is.
Then just place the Plane with the paremetres tab where you want it and how to angle it
I like these lights the best since they are more sublte to use than Spot/point lights.
Also... don't forget to turn the enviroment-lights off:
Render settings tab.... find the 'Enviroments'
Turn the Eviroment Intensity, Map and Lighting Resolution all the way to 0. All three just to be safe to have only your new lights in the scene and not the overall enviroment lights.
Try Blender Guru. Great tutorials! Also try WP-GuruI suggest no light directly upfront on the character. That makes it look flat. Try a 45 degree angle from your camera and place the light a bit up top to shine from above or a bit from the side.
Blender Guru has some nice videos abt lighting and other stuff you can check:
You must be registered to see the links