- May 4, 2020
- 327
- 9,956
That's what I did for this one. Render quality was off, min samples 100, max samples 15000, converged ratio was 99.9%, and I used post denoiser as well. I really like the way the ones by KlodowWW come outShortest render times would be with only hdri involved. For the render settings I have turned off the render quality, samples and time at max and I render out in higher resolution and then scale it down to lower resolution keeping the aspect ratio, which removes some noise. But overall I don't think that there's setting that will "speed up your renders" while keeping the quality. That's mostly affected by the scene you are working on and its complexity.
You are gonna need to work on lighting and do some post-work to get those results, not render settings.That's what I did for this one. Render quality was off, min samples 100, max samples 15000, converged ratio was 99.9%, and I used post denoiser as well. I really like the way the ones by KlodowWW come out
That makes a lot of sense. I wondered why I wasn't getting anywhere near those types of resultsYou are gonna need to work on lighting and do some post-work to get those results, not render settings.
Learn post-work, or enough post-work to make your own style. At minimum, figure out how to composite a shot and do minor shit like tone & color.
I just don't understand people on the Daz boards who shit on post-work ("That's not REAL Daz skill"), and then they gush over an image that clearly had a shitload of post-work done on it.
Like, my dudes?! You understand the visuals that you are looking at?!!!
(I said "People on the Daz Boards" (meaning the official Daz forums) shit on people who do post-work. Not aimed at any one person...)You don't have permission to view the spoiler content. Log in or register now.
I agree for the most part.Learn post-work, or enough post-work to make your own style. At minimum, figure out how to composite a shot and do minor shit like tone & color.
I just don't understand people on the Daz boards who shit on post-work ("That's not REAL Daz skill"), and then they gush over an image that clearly had a shitload of post-work done on it.
Like, my dudes?! You understand the visuals that you are looking at?!!!
You can't really just go by how many iterations because it differs from image to image heavily. Like you can have a close up on one model and 4000 iterations is more than enough or you can have the model further from camera in same scene and it's gonna need 10000 or more iterations to look as good.How many iterations do you render mostly in general?
I personally don't use iterations much.You can't really just go by how many iterations because it differs from image to image heavily. Like you can have a close up on one model and 4000 iterations is more than enough or you can have the model further from camera in same scene and it's gonna need 10000 or more iterations to look as good.
Love where your going with this but the wings seem (to) high on her shoulders. Or maybe its optic deceit....View attachment 676808
Just messing around opinions/thoughts?