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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

HeyScooby

New Member
Jan 6, 2020
11
32
Shortest render times would be with only hdri involved. For the render settings I have turned off the render quality, samples and time at max and I render out in higher resolution and then scale it down to lower resolution keeping the aspect ratio, which removes some noise. But overall I don't think that there's setting that will "speed up your renders" while keeping the quality. That's mostly affected by the scene you are working on and its complexity.
That's what I did for this one. Render quality was off, min samples 100, max samples 15000, converged ratio was 99.9%, and I used post denoiser as well. I really like the way the ones by KlodowWW come out
 

Empiric

Throbbing Member
Respected User
Game Developer
Jan 13, 2020
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That's what I did for this one. Render quality was off, min samples 100, max samples 15000, converged ratio was 99.9%, and I used post denoiser as well. I really like the way the ones by KlodowWW come out
You are gonna need to work on lighting and do some post-work to get those results, not render settings.
 
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fenelia

Member
Mar 25, 2020
129
803
Learn post-work, or enough post-work to make your own style. At minimum, figure out how to composite a shot and do minor shit like tone & color.

I just don't understand people on the Daz boards who shit on post-work ("That's not REAL Daz skill"), and then they gush over an image that clearly had a shitload of post-work done on it.

Like, my dudes?! You understand the visuals that you are looking at?!!!
 

Tranquil Rain

Member
Jul 8, 2018
177
1,064
Learn post-work, or enough post-work to make your own style. At minimum, figure out how to composite a shot and do minor shit like tone & color.

I just don't understand people on the Daz boards who shit on post-work ("That's not REAL Daz skill"), and then they gush over an image that clearly had a shitload of post-work done on it.

Like, my dudes?! You understand the visuals that you are looking at?!!!
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fenelia

Member
Mar 25, 2020
129
803
I have a whole Strip Club set. Takes forever to render out all the details. The dude put mirrors and shit all over the place. Mirrors mean reflectivity, and that adds complexity to the Light simulation that Iray needs to deal with. This is just an example.

Here's something I worked on. Set up a stripper pole, a simple floor, a simple background (all using primitive objects). Quick render. IMO, turned out better and faster than the overnight render using a whole set.
oiseau1.jpg
 

Mescalino

Active Member
Aug 20, 2017
949
6,718
Learn post-work, or enough post-work to make your own style. At minimum, figure out how to composite a shot and do minor shit like tone & color.

I just don't understand people on the Daz boards who shit on post-work ("That's not REAL Daz skill"), and then they gush over an image that clearly had a shitload of post-work done on it.

Like, my dudes?! You understand the visuals that you are looking at?!!!
I agree for the most part.
I know my renders sometimes take 10 hours to finish (using a GTX1070) and im sure i can shorten it if i invest more time in optimizing. I render while i sleep so i don't mind that much. But i always do postwork.
Sometimes i just fix some highlighting and contrast and sometimes i go more heavy like here: Linky.

I know there are a few here that have a distinct style. Both in scenes and in postwork.
I dont have a real style in my renders for a number of reasons.
I want to do new stuff, learn new things.
Also post work that works in Scy-Fi scene may not necessarily work in a fantasy setting.
Maybe that is my style :)
 

Empiric

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Game Developer
Jan 13, 2020
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How many iterations do you render mostly in general?
You can't really just go by how many iterations because it differs from image to image heavily. Like you can have a close up on one model and 4000 iterations is more than enough or you can have the model further from camera in same scene and it's gonna need 10000 or more iterations to look as good.
 

Mescalino

Active Member
Aug 20, 2017
949
6,718
You can't really just go by how many iterations because it differs from image to image heavily. Like you can have a close up on one model and 4000 iterations is more than enough or you can have the model further from camera in same scene and it's gonna need 10000 or more iterations to look as good.
I personally don't use iterations much.
I mostly set it to 15000.
9 out of 10 it either hits my converged ratio (i set it most of the times to 99%) or it hits my time limit. I usually have this at 36000 or even 72000 seconds (which is 10 or 20 hours) And i press render and go to bed or work. When i wake up i check my render. Sometimes its still running and sometimes its finished. If its running i will check if its good enough to my liking or if it needs longer (Or skip it entirely). I have had renders that where at only 16% after 10 hours of rendering and far to noisy to use a denoiser. While i do use them on occasions I'm not a big fan of them on people but they do have a purpose.
 
5.00 star(s) 13 Votes