- Jul 8, 2018
- 177
- 1,059
I can notice BEST GIRL
I REALLY like this Aesthetic. You should totlally do a game where all the characters have the "Toon" vibe.
You could just add the city image in post !Messing around with another angle, I am using an Hdri to light her from the front and using a backdrop image outside the scene. Is there anyway to let the hdri light pass through the backdrop without using cutout on the backdrop?
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Yeah, just I am kinda a lazy bastard. If there is no other way I'll probably end up doing thatYou could just add the city image in post !
Shortest render times would be with only hdri involved. For the render settings I have turned off the render quality, samples and time at max and I render out in higher resolution and then scale it down to lower resolution keeping the aspect ratio, which removes some noise. But overall I don't think that there's setting that will "speed up your renders" while keeping the quality. That's mostly affected by the scene you are working on and its complexity.This is my second shared photo. I'm still learning with Daz Studio, especially with the render settings. This was pretty much a stress test on my PC and video card (1070 Ti). The full size image is 8k resolution (65 megs). I finally stopped it after 10 hours. It was about 13% complete and a little over 2000 iterations. I'm really looking for some good suggestions for rendering settings that will give me the best looking images with the shortest render times.
View attachment 676553
That's what I did for this one. Render quality was off, min samples 100, max samples 15000, converged ratio was 99.9%, and I used post denoiser as well. I really like the way the ones by KlodowWW come outShortest render times would be with only hdri involved. For the render settings I have turned off the render quality, samples and time at max and I render out in higher resolution and then scale it down to lower resolution keeping the aspect ratio, which removes some noise. But overall I don't think that there's setting that will "speed up your renders" while keeping the quality. That's mostly affected by the scene you are working on and its complexity.
You are gonna need to work on lighting and do some post-work to get those results, not render settings.That's what I did for this one. Render quality was off, min samples 100, max samples 15000, converged ratio was 99.9%, and I used post denoiser as well. I really like the way the ones by KlodowWW come out
That makes a lot of sense. I wondered why I wasn't getting anywhere near those types of resultsYou are gonna need to work on lighting and do some post-work to get those results, not render settings.