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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Tranquil Rain

Member
Jul 8, 2018
177
1,064
A few experiments here. God rays and color on B&W using canvases. Too much? I can't tell anymore. I think I've been staring at it too long!

View attachment 686484
I think if you could get her eyes to stand out more it could be even better. The godray is a bit harder to see since usually you see them from the side or from afar (or maybe the black and white is messing with my eyes idk), I like it.
 
Sep 12, 2019
85
780
Good one! I would class it as a success! Do you think you could achieve the same look in Daz by tweaking the iray/render and surface settings?
I had to blend two normal maps together, the ones that come with the model (Emmaline), and one I got from . That’s easily doable in the Blender shader node editor, but I think(?) to do it in Iray, you'd have to open each normal file and blend a tiled version of the second map onto it in something like Photoshop. So doable, but more annoying. Especially because I can adjust the tiling and strength of the third party map in Blender, without having to open/save 4 files externally.

I'm gonna play around with other normal maps, too. Different parts of the body are supposed to have different pores/bumpiness, so even just adjusting by Face/Torso/Arms/Legs could go a long way.
 

2C3D

Member
Aug 18, 2017
332
11,428
I think if you could get her eyes to stand out more it could be even better. The godray is a bit harder to see since usually you see them from the side or from afar (or maybe the black and white is messing with my eyes idk), I like it.

Thanks. I agree that the god rays are tough to make out. I've never had the success with them that I'd like to achieve. I did try to bring her eyes out a little though. Probably could have done more there. Appreciate the feedback :).
 
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oliseo

Member
May 11, 2020
126
1,585
Just like to say, it's been cool having you folks come on the journey of my character. I've tried various settings. Various eye colours. Various hair. And various compositions. I've never been quite happy with any of them. However, I do believe I've nailed Dani's look and style. I'm just rendering it now. Shouldn't be long.

Remember, the actual physical characteristics of this model I have not touched. Same arm length. Leg length. Head shape. Body shape. Sime height. Same Weight. Same lips, eyes. Well, you get the idea.

The only thing I've changed is the skin textures. Oh, and I decided to be a lot more poppy and stylised, as it suits her personality. I picture her being an empowered pop star, or marketing director. Or actress. But she has attitude and I like it. Given your amazing reaction to my work so far (apart from the sketchy start, lol!!!) I do believe you will like it when I post it.

So far I've looked at my work and thought "meh", there's this, and there's that... Nit pick, nit pick, nit pick. You know what it's like...

Still got loads to learn. But this is a good community. I like it.
 

palemaster

Member
Game Developer
Sep 1, 2018
203
1,103
That's a pretty good first render, def better than my first. Not sure which hair that is but I don't think the hair is suppose to be going into the skull like that, there should be some morphs to raise the hair/move it.
I had a problem with the hair. When i put it in the model it looked ok. But when i tried to render it i saw 2 lines on the forehead that looked like strands. Then i used the morphs to edit the position. The hair i used was Lyanna Hair Genesis 8
 

Tranquil Rain

Member
Jul 8, 2018
177
1,064
I had a problem with the hair. When i put it in the model it looked ok. But when i tried to render it i saw 2 lines on the forehead that looked like strands. Then i used the morphs to edit the position. The hair i used was Lyanna Hair Genesis 8
Most of the time just changing the forehead morphs will work
 
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5.00 star(s) 13 Votes