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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

oliseo

Member
May 11, 2020
126
1,585
thanks il look into that that is just variants on one of the characters not all of them are like that. for the fog yes i agree it was just one test i was doing for some reason i cant find my other renders... fog seems to be pretty average in DAZ im thinking that for the short amount of scenes that will require fog i might just do layered renders and do some photoshop work instead. if anyone has good recommendations for better fog il be happy to hear it.
I concur. I've been wasting my time faffing around with ISO levels, shutter speed, etc. When really I should leave all this on stock as much as possible. And then change all that in photoshop, lightroom. Those are tools designed to be so much better than DAZ in that regard. It's certainly much quicker then trying to change them in DAZ. And, you also have the original render that you can create other effects from. If you did a dark render scene, you're pretty much stuck with that dark render scene as all the information has been lost. However, if you do a normal render, you can easily recreate that darkness in lightroom or photoshop.

It makes much more sense from a time/effort perspective. Not to mention future usage of renders.
 
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oliseo

Member
May 11, 2020
126
1,585
One more to annoy the man-hating kind of womynists, I guess.
(Not a historically accurate pussy, I think, but whatever.)

Trying to finish some other work today so I don't piss off my boss.
View attachment 690536
Not to nitpick, but think about the lighting and shadow. THe character is well lit and looks good. The brick wall is well lit and looks good. However, they don't gel together as the lights/shadows don't match, and this causes the brain issues.

If you rendered them seperately (the persona and the background), what you could then do is create another layer between the person and the wall. Basically a shilotte of the character. Place it to the left of the character and up abit. Resize it to 125%. And then use a soft blur to smooth out the edges, and then apply a layer filter to create a shadow of the character against the wall.

That would really help with the overall composition.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
I concur. I've been wasting my time faffing around with ISO levels, shutter speed, etc. When really I should leave all this on stock as much as possible. And then change all that in photoshop, lightroom. Those are tools designed to be so much better than DAZ in that regard. It's certainly much quicker then trying to change them in DAZ. And, you also have the original render that you can create other effects from. If you did a dark render scene, you're pretty much stuck with that dark render scene as all the information has been lost. However, if you do a normal render, you can easily recreate that darkness in lightroom or photoshop.

It makes much more sense from a time/effort perspective. Not to mention future usage of renders.
Yet it's quite simple with the iray preview. After figuring out what each thing does, it takes about 2/3 minutes to save rendering time. Yes, a well tuned tone mapping decreases the rendering time, And that photoshop can't do it ^^

For this without postwork :
kvcklnvnhcxnvcxv.png
Capture.PNG

And that has the merit of making pretty shadows...
 
Last edited:

fenelia

Member
Mar 25, 2020
129
803
Not to nitpick, but think about the lighting and shadow. THe character is well lit and looks good. The brick wall is well lit and looks good. However, they don't gel together as the lights/shadows don't match, and this causes the brain issues.

If you rendered them seperately (the persona and the background), what you could then do is create another layer between the person and the wall. Basically a shilotte of the character. Place it to the left of the character and up abit. Resize it to 125%. And then use a soft blur to smooth out the edges, and then apply a layer filter to create a shadow of the character against the wall.

That would really help with the overall composition.
That was done too quickly in GIMP, and I wanted the character to look different from the background?

It's just that I was not clean enough in some of the other work around the character, so I couldn't make the background look as different as I wanted it to... but I also have my real job to do today, so I just let it go.
:)
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
View attachment 690692
View attachment 690693
Got improve on the anus area, but otherwise...

Any ideas to create a more realistic anus with the default G3F genitalia? (Laudanum's G3F gen pussy morphs are so good, I don't want to use New Genitalia or other gen props...)
There is change that the textures, must be tested on GF3 sometimes like the skin (compatible)...
 
Last edited:

oliseo

Member
May 11, 2020
126
1,585
That was done too quickly in GIMP, and I wanted the character to look different from the background?

It's just that I was not clean enough in some of the other work around the character, so I couldn't make the background look as different as I wanted it to... but I also have my real job to do today, so I just let it go.
:)
Yet, I imagine your employer wouldn't be too impressed about your firing up photoshop as some joker on a forum said so.
Can you imagine if you did say that to them!! ha ha ha.... Especially if you pass your phone to me and I attempt to give your boss a bollocking for interfering with very important DAZ3D work.

Although I believe the rest of the operating theatre staff and the patient themselves wouldn't be too happy as your hammering away on the laptop instead of being the chief surgeon. ha ha ha.
 
5.00 star(s) 13 Votes