- Mar 25, 2020
- 129
- 803
I often use a flat plane as an emitter behind the camera. A big, flat, unfocused emitter. You can always project a light onto the plane, and vary the surface qualities of the plane (like an umbrella stand for a photographer, I guess).Advice Required - 3 point lighting.
So, I did my first render today using the 3 point lighting method. Key light, rim light, and fill light. The problem I have is that I'd prefer to use a reflector for the fill light. In the render below I used another soft box as the fill light. It's not quite the same, as it's an emittor of light. Rather than reflecting the light from the key and the rim. So it's not quite right. You can see the issue on the reflections of her eyeballs. With a reflector, that wouldn't happen.
Does Daz3d have any kind of reflectors to use as a fill light?
How is a reflective surface any different? If the planar surface emits its own light OR if it reflects a light at the model, the effect is a photon going out from the planar surface to the face of the model. You'll get similar.
You might vary the ANGLE of the planar light... above the camera, angled downward towards the model. This might reduce the effect that you see. (I don't put my emitter panels in line with the camera. It's always at some angle.)
(Funnily enough, with 3DL textures, people ADD those white boxes onto the eyeball maps to make it look like they're reflecting a big square light...)