- Feb 4, 2018
- 1,895
- 10,100
If i don't take it personally; the tards won't be far...Funnily enough I never knew this panel existed until today!! ha ha ha. I've been using light presets up until now. (I have a few that change F-stop, ISO, etc, and Dome rotation. I never knew until today I can dial all those in manually. So yep, it makes sense to do this it this way!! I really should shut up sometimes, I'm so new to this game, and here I am telling people a lot more experienced than me how to do stuff. It's just me being enthuisatic, so please don't take it personally.
Thanks. I've decided to stick with this same model, and just use different hair, skin, eyes, lighting, dome, etc, until I master the software. I see little point in creating new models until such time. As different lighting alone can make your model look way different. That's before we start with skin textures that can add or take 10/15 years off a character.
ha ha ha. I like your sense of humour. We'd get on in a pub.If i don't take it personally; the tards won't be far...
PS:And on my post above, all the luminescence is made from tone mapping and filtering (not denoising).
We've all been there ^^ha ha ha. I like your sense of humour. We'd get on in a pub.
I tried the denoising for the first time today. In fact, that panel is the first time I've seen it today. I know, I know. I'm waaaaay still a newbie.
Aye, just tested eroticalist genital with standard anatomy, need to work on her somemore will show the result then, thnx.Not bad at all. I would suggest using a better Vagina Like:You must be registered to see the links. Also Use The Nipple Slider and maker her nipples hard. Also, why does she look so scared?
your model always improves, like you I also use daz studio for a short time, I work better with photoshop, here there are many fantastic artists, we can only learn and improveThanks. I've decided to stick with this same model, and just use different hair, skin, eyes, lighting, dome, etc, until I master the software. I see little point in creating new models until such time. As different lighting alone can make your model look way different. That's before we start with skin textures that can add or take 10/15 years off a character.
I love your work by the way. This is the reason I started getting into D3D. I want to create art based off the renders. Not just render for the sake of it. I was planning to take photographs all summer. But, lockdown, blah blah. So I decided to create my own virtual models. I love your art!
You know, I haven't changed the model. Everything else I have. You can spend eterinity just messing with the model. So I stopped. Just got the one now. That's my only one. It looks different doesn't it. Goes to show what good lighting can do.your model always improves, like you I also use daz studio for a short time, I work better with photoshop, here there are many fantastic artists, we can only learn and improve
Modified the texture by copying the anus part from it to the original texture with PS... getting there, but not fully satisfied:There is change that the textures, must be tested on GF3 sometimes like the skin (compatible)...
You must be registered to see the links
The only one fantastic artist is LBW, the rest just acts of presence (myself included)your model always improves, like you I also use daz studio for a short time, I work better with photoshop, here there are many fantastic artists, we can only learn and improve
It's not bad, it just needs to darken it up a little bit.I 'm going to keep on experimenting with this, see how good it can get.
Hmmm, Daz doesn't have one built in. And now that I think about it I'm not even sure if I've seen one in the various photo studio assets out there. Probably your best shot is to make a plane or a large cylinder with a really small height. Then apply material shaders that are reflective. I've not tried the idea myself but I know of reflectors from my photography background. I'd be curious if this works for you.Advice Required - 3 point lighting.
So, I did my first render today using the 3 point lighting method. Key light, rim light, and fill light. The problem I have is that I'd prefer to use a reflector for the fill light. In the render below I used another soft box as the fill light. It's not quite the same, as it's an emittor of light. Rather than reflecting the light from the key and the rim. So it's not quite right. You can see the issue on the reflections of her eyeballs. With a reflector, that wouldn't happen.
Does Daz3d have any kind of reflectors to use as a fill light?
do not be so drastic, take the point of view of those who have just started, see everyone goodThe only one fantastic artist is LBW, the rest just acts of presence (myself included)
I'll still make friends with that, but that's the reality.
It's not bad, it just needs to darken it up a little bit.
Might as well put the new gen GF8 on GF3, faster and simpler.
That's my point of view, and to say that there are several fantastic, no. Even those of the first hour don't do any better, despite their so-called "complex" stuff.do not be so drastic, take the point of view of those who have just started, see everyone good
Useful criticism and feedback, even if it's "I don't know why exactly this is wrong, but this is wrong" is good. It's great when it explains how to fix the problem, but sometimes just pointing to a problem and identifying it as such is fine.do not be so drastic, take the point of view of those who have just started, see everyone good
Yeah, well, when you come to criticize the name of an image, it becomes a big mess... So comments and likes, yes mean absolutely nothing.Useful criticism and feedback, even if it's "I don't know why exactly this is wrong, but this is wrong" is good. It's great when it explains how to fix the problem, but sometimes just pointing to a problem and identifying it as such is fine.
"This sucks" is not. It's not useful, it's not helpful, it does nothing to help someone improve.
Similarly, though, a Like is also hard to measure as it's hard to tell if it's the content or the composition being rated.
What's going on?Yeah, well, when you come to criticize the name of an image, it becomes a big mess... So comments and likes, yes mean absolutely nothing.
I don't think I've ever said anything different, in fact I said I'm here to learn, look also at my first answer, I don't like the useless controversyUseful criticism and feedback, even if it's "I don't know why exactly this is wrong, but this is wrong" is good. It's great when it explains how to fix the problem, but sometimes just pointing to a problem and identifying it as such is fine.
"This sucks" is not. It's not useful, it's not helpful, it does nothing to help someone improve.
Similarly, though, a Like is also hard to measure as it's hard to tell if it's the content or the composition being rated.
Nothing, I had given a name to an image and I was criticized because it didn't really correspond to what we saw on the rendering, but then when you have more than 1000 renderings in the folder it becomes chaotic to find names...Now, I have "fjhdfhfhdkfhkjdfkjdfkjd" for name, just to see what we will criticize in the future xDWhat's going on?
LmaoNothing, I had given a name to an image and I was criticized because it didn't really correspond to what we saw on the rendering, but then when you have more than 1000 renderings in the folder it becomes chaotic to find names...Now, I have "fjhdfhfhdkfhkjdfkjdfkjd" for name, just to see what we will criticize in the future xD