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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

oliseo

Member
May 11, 2020
126
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Yet it's quite simple with the iray preview. After figuring out what each thing does, it takes about 2/3 minutes to save rendering time. Yes, a well tuned tone mapping decreases the rendering time, And that photoshop can't do it ^^

For this without postwork :
View attachment 690594
View attachment 690592

And that has the merit of making pretty shadows...
Funnily enough I never knew this panel existed until today!! ha ha ha. I've been using light presets up until now. (I have a few that change F-stop, ISO, etc, and Dome rotation. I never knew until today I can dial all those in manually. So yep, it makes sense to do this it this way!! I really should shut up sometimes, I'm so new to this game, and here I am telling people a lot more experienced than me how to do stuff. It's just me being enthuisatic, so please don't take it personally. :D
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
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Funnily enough I never knew this panel existed until today!! ha ha ha. I've been using light presets up until now. (I have a few that change F-stop, ISO, etc, and Dome rotation. I never knew until today I can dial all those in manually. So yep, it makes sense to do this it this way!! I really should shut up sometimes, I'm so new to this game, and here I am telling people a lot more experienced than me how to do stuff. It's just me being enthuisatic, so please don't take it personally.
If i don't take it personally; the tards won't be far...

PS:And on my post above, all the luminescence is made from tone mapping and filtering (not denoising).
 

oliseo

Member
May 11, 2020
126
1,585
Thanks. I've decided to stick with this same model, and just use different hair, skin, eyes, lighting, dome, etc, until I master the software. I see little point in creating new models until such time. As different lighting alone can make your model look way different. That's before we start with skin textures that can add or take 10/15 years off a character.

I love your work by the way. This is the reason I started getting into D3D. I want to create art based off the renders. Not just render for the sake of it. I was planning to take photographs all summer. But, lockdown, blah blah. So I decided to create my own virtual models. I love your art!
 

oliseo

Member
May 11, 2020
126
1,585
If i don't take it personally; the tards won't be far...

PS:And on my post above, all the luminescence is made from tone mapping and filtering (not denoising).
ha ha ha. I like your sense of humour. We'd get on in a pub. :D

I tried the denoising for the first time today. In fact, that panel is the first time I've seen it today. I know, I know. I'm waaaaay still a newbie.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
ha ha ha. I like your sense of humour. We'd get on in a pub. :D

I tried the denoising for the first time today. In fact, that panel is the first time I've seen it today. I know, I know. I'm waaaaay still a newbie.
We've all been there ^^
 
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oliseo

Member
May 11, 2020
126
1,585
Advice Required - 3 point lighting.

So, I did my first render today using the 3 point lighting method. Key light, rim light, and fill light. The problem I have is that I'd prefer to use a reflector for the fill light. In the render below I used another soft box as the fill light. It's not quite the same, as it's an emittor of light. Rather than reflecting the light from the key and the rim. So it's not quite right. You can see the issue on the reflections of her eyeballs. With a reflector, that wouldn't happen.

Does Daz3d have any kind of reflectors to use as a fill light?

3p.png
 

Blubber26

New Member
Dec 19, 2017
14
98
Not bad at all. I would suggest using a better Vagina Like: . Also Use The Nipple Slider and maker her nipples hard. Also, why does she look so scared?
Aye, just tested eroticalist genital with standard anatomy, need to work on her somemore will show the result then, thnx. :D
 

Deleted member 34473

Engaged Member
May 15, 2017
2,022
33,046
Thanks. I've decided to stick with this same model, and just use different hair, skin, eyes, lighting, dome, etc, until I master the software. I see little point in creating new models until such time. As different lighting alone can make your model look way different. That's before we start with skin textures that can add or take 10/15 years off a character.

I love your work by the way. This is the reason I started getting into D3D. I want to create art based off the renders. Not just render for the sake of it. I was planning to take photographs all summer. But, lockdown, blah blah. So I decided to create my own virtual models. I love your art!
your model always improves, like you I also use daz studio for a short time, I work better with photoshop, here there are many fantastic artists, we can only learn and improve
 

oliseo

Member
May 11, 2020
126
1,585
your model always improves, like you I also use daz studio for a short time, I work better with photoshop, here there are many fantastic artists, we can only learn and improve
You know, I haven't changed the model. Everything else I have. You can spend eterinity just messing with the model. So I stopped. Just got the one now. That's my only one. It looks different doesn't it. Goes to show what good lighting can do.
 

5ickcycl3

Member
May 22, 2020
393
9,464
There is change that the textures, must be tested on GF3 sometimes like the skin (compatible)...
Modified the texture by copying the anus part from it to the original texture with PS... getting there, but not fully satisfied:
1591998005675.png
I 'm going to keep on experimenting with this, see how good it can get.
 
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Larry Kubiac

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Feb 4, 2018
1,895
10,099
your model always improves, like you I also use daz studio for a short time, I work better with photoshop, here there are many fantastic artists, we can only learn and improve
The only one fantastic artist is LBW, the rest just acts of presence (myself included)
I'll still make friends with that, but that's the reality.


I 'm going to keep on experimenting with this, see how good it can get.
It's not bad, it just needs to darken it up a little bit.

Might as well put the new gen GF8 on GF3, faster and simpler.
 
Last edited:

HFSTime

Member
Jul 13, 2019
111
648
Advice Required - 3 point lighting.

So, I did my first render today using the 3 point lighting method. Key light, rim light, and fill light. The problem I have is that I'd prefer to use a reflector for the fill light. In the render below I used another soft box as the fill light. It's not quite the same, as it's an emittor of light. Rather than reflecting the light from the key and the rim. So it's not quite right. You can see the issue on the reflections of her eyeballs. With a reflector, that wouldn't happen.

Does Daz3d have any kind of reflectors to use as a fill light?
Hmmm, Daz doesn't have one built in. And now that I think about it I'm not even sure if I've seen one in the various photo studio assets out there. Probably your best shot is to make a plane or a large cylinder with a really small height. Then apply material shaders that are reflective. I've not tried the idea myself but I know of reflectors from my photography background. I'd be curious if this works for you.
 

Deleted member 34473

Engaged Member
May 15, 2017
2,022
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The only one fantastic artist is LBW, the rest just acts of presence (myself included)
I'll still make friends with that, but that's the reality.



It's not bad, it just needs to darken it up a little bit.

Might as well put the new gen GF8 on GF3, faster and simpler.
do not be so drastic, take the point of view of those who have just started, see everyone good
(y)
 

Larry Kubiac

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Feb 4, 2018
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do not be so drastic, take the point of view of those who have just started, see everyone good
That's my point of view, and to say that there are several fantastic, no. Even those of the first hour don't do any better, despite their so-called "complex" stuff.

He's the only one who uses light properly.
 
Jul 14, 2018
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do not be so drastic, take the point of view of those who have just started, see everyone good
(y)
Useful criticism and feedback, even if it's "I don't know why exactly this is wrong, but this is wrong" is good. It's great when it explains how to fix the problem, but sometimes just pointing to a problem and identifying it as such is fine.

"This sucks" is not. It's not useful, it's not helpful, it does nothing to help someone improve.

Similarly, though, a Like is also hard to measure as it's hard to tell if it's the content or the composition being rated.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
Useful criticism and feedback, even if it's "I don't know why exactly this is wrong, but this is wrong" is good. It's great when it explains how to fix the problem, but sometimes just pointing to a problem and identifying it as such is fine.

"This sucks" is not. It's not useful, it's not helpful, it does nothing to help someone improve.

Similarly, though, a Like is also hard to measure as it's hard to tell if it's the content or the composition being rated.
Yeah, well, when you come to criticize the name of an image, it becomes a big mess... So comments and likes, yes mean absolutely nothing.
 

Deleted member 34473

Engaged Member
May 15, 2017
2,022
33,046
Useful criticism and feedback, even if it's "I don't know why exactly this is wrong, but this is wrong" is good. It's great when it explains how to fix the problem, but sometimes just pointing to a problem and identifying it as such is fine.

"This sucks" is not. It's not useful, it's not helpful, it does nothing to help someone improve.

Similarly, though, a Like is also hard to measure as it's hard to tell if it's the content or the composition being rated.
I don't think I've ever said anything different, in fact I said I'm here to learn, look also at my first answer, I don't like the useless controversy
 
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Larry Kubiac

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Feb 4, 2018
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What's going on? :cry:
Nothing, I had given a name to an image and I was criticized because it didn't really correspond to what we saw on the rendering, but then when you have more than 1000 renderings in the folder it becomes chaotic to find names...Now, I have "fjhdfhfhdkfhkjdfkjdfkjd" for name, just to see what we will criticize in the future xD
 
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5.00 star(s) 13 Votes