- May 14, 2020
- 22
- 855
I usually crank up the butt crease to 100% because I like the bubble butt look, even though it doesn't necessarily look realistic lolher ass looks unnatural. I's suggest adding a slope from the cheeks to the thighs
First of all, don't use the built in post-denoiser like ever. I don't know if its just me but whenever I use it all my renders turn out flat with minimal texture details. But when I render without the built-in denoiser and use the intel AI denoiser after the render I can keep tons of details while removing grain.Yea, the post-denoiser turns off with me for some reason whenever i start up Daz, and i often forget to turn it back on.
A minor inconvenience.
But on a different note, how do you keep the iterations low? is that the min/max samples option?
I've heard people talk about how a 4K render with low iterations for a few minutes look better than a 1280 one fully rendered.
How do you set that up properly?
I hope the engine isn't running...I Went On The Internet, And I Found This...
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Titles of the each image explains its specs like IT number, time and denoise. Ones with _nvidia means they are denoised.Yea, the post-denoiser turns off with me for some reason whenever i start up Daz, and i often forget to turn it back on.
A minor inconvenience.
But on a different note, how do you keep the iterations low? is that the min/max samples option?
I've heard people talk about how a 4K render with low iterations for a few minutes look better than a 1280 one fully rendered.
How do you set that up properly?
It's just some extra vibrations and a little heat. What could go wrong?I hope the engine isn't running...
Am I the only one who's not a fan of using Denoisers?A little bit of AI Denoiser aaaand there. Its all smooth now You can check https://f95zone.to/threads/nvidia-ai-denoiser-2-4.35677/ for the denoiser. Its wonderful. I am currently running it on my 4K low iteration images. They look a lot better than 1080p images that run for hours.
You can check my post thats right above yours for comparison shots. There are 4 renders, 500IT limited, 30min limited and their denoised versions. I find denoisers convenient since I do not have the luxury of letting and image bake for hours. I am trying to compile hundreds of images for the game I am working on with a friend of mine. Since each update roughly takes around 300 images, time is a bit of an issue. If I am to render for artistic reasons I'll always go for the high convergence tho. Currently 30min per image is somewhat doable for me.Am I the only one who's not a fan of using Denoisers?
I think the detail loss from denoisers is too severe. Everything looks too flat. I'll mess with the scene lights and tone mapping, run at a higher res, run for hours and hours till 99% convergence, whatever it takes to avoid using a denoiser. I only use the denoiser when absolutely nothing else is working well enough to remove the noise.
That makes sense! The denoiser definitely saves a massive amount of time.You can check my post thats right above yours for comparison shots. There are 4 renders, 500IT limited, 30min limited and their denoised versions. I find denoisers convenient since I do not have the luxury of letting and image bake for hours. I am trying to compile hundreds of images for the game I am working on with a friend of mine. Since each update roughly takes around 300 images, time is a bit of an issue. If I am to render for artistic reasons I'll always go for the high convergence tho. Currently 30min per image is somewhat doable for me.
I think there's some misunderstanding. I don't want to insinuate that using denoisers is cheating or fake in any way! I use it too! Post is a very important part of the process, be it denoise, photoshop, or anything else.You will lose detal from denoisers, but what's the detail you are preserving? The skin? Maybe you lose a mole or two, but that is about it if you've set up lighting well. If you're really that adamant about every last mole and pimple, then render that figure separately and composite back in afterwards.
(I don't always denoise. Sometimes I just oversample and downscale. Sometimes I'll do both oversampling and denoising. To me, it's about the image, not "realism" or some other holy grail. I want a hot image in the end.)
Yeah, so you can't render extremely dark scenes and preserve full detail and use a denoiser at the same time without taking a long time to render... that's a choice to do things that way. If people hate post-work because it's "abuse" or "cheating", that's fine. The most liked images in places like DA or the Daz gallery almost all have considerable post-work, but don't let that stop anyone from being a purist.
Maybe I am "fake" because I do some post-work. You know what looks fake to me? A render that looks like a render.
This man speaks the truth! Jokes aside I completely agree with you. It all depends tho. If you are making something for the sake of art or creating an asset for a game. In the game asset side of the things only thing I consider as a concrete point is the artstyle, image should be easy to reproduce. If I am to create images to form a scene set, a series of images if you will, I should not spend too much time to recreate the postwork effect so that I can achieve some sort of continuity.You will lose detal from denoisers, but what's the detail you are preserving? The skin? Maybe you lose a mole or two, but that is about it if you've set up lighting well. If you're really that adamant about every last mole and pimple, then render that figure separately and composite back in afterwards.
(I don't always denoise. Sometimes I just oversample and downscale. Sometimes I'll do both oversampling and denoising. To me, it's about the image, not "realism" or some other holy grail. I want a hot image in the end.)
Yeah, so you can't render extremely dark scenes and preserve full detail and use a denoiser at the same time without taking a long time to render... that's a choice to do things that way. If people hate post-work because it's "abuse" or "cheating", that's fine. The most liked images in places like DA or the Daz gallery almost all have considerable post-work, but don't let that stop anyone from being a purist.
Maybe I am "fake" because I do some post-work. You know what looks fake to me? A render that looks like a render.
If I see grainy in my renders I don't actually use Denoisers I think Photoshop is best in my opinion,Am I the only one who's not a fan of using Denoisers?
I think the detail loss from denoisers is too severe. Everything looks too flat. I'll mess with the scene lights and tone mapping, run at a higher res, run for hours and hours till 99% convergence, whatever it takes to avoid using a denoiser. I only use the denoiser when absolutely nothing else is working well enough to remove the noise.
Its not complicated to use right?WIP test render. It's taking longer to finish the bathroom than what I expected.
Noise: View attachment 700202
Denoised: View attachment 700203
Post Worked: View attachment 700206
Give this denoiser a try:You must be registered to see the links
95% of the time it works charmingly. 5% of the time the renders are way too low on iterations(100-200) and becomes overly washed. Very rare. Other times its godsend.
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Look At Me and Look At Me IIDoes anyone know of a script to make genesis 8 characters look into the camera? I hate to do it manually.