3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Deleted member 34473

Engaged Member
May 15, 2017
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Pretty girl. She looks really cute in that outfit! I wonder if you could use dforce to get a more natural look on the dress. Could be helpful to get rid of the clipping. Just a thought.
I did the simulation 2 times, but lovarando with the cpu the preview often makes the machine heavy, when I realized .. the damage was done, even in post repair it nn it served,

it is difficult to hide from competent eyes :ROFLMAO::ROFLMAO:(y)
 
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ArturiousDesign

Engaged Member
Jan 31, 2019
3,955
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Pretty girl. She looks really cute in that outfit! I wonder if you could use dforce to get a more natural look on the dress. Could be helpful to get rid of the clipping. Just a thought.
How do people even get dForce to work? Every time I put a dForce piece of clothing on a model, it just melts through the character as if it's not even there. I don't know what I have to change to the default settings, but it never works ...

dforec fail.jpg dforec pre-dforce.jpg Screenshot (1).png
 

2C3D

Member
Aug 18, 2017
321
10,901
How do people even get dForce to work? Every time I put a dForce piece of clothing on a model, it just melts through the character as if it's not even there. I don't know what I have to change to the default settings, but it never works ...

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Several things you could check.

1. Make sure the collision item of the clothing is set to your character (for clothing).
2. Add a smoothing modifier to the clothing if there isn't one already.
3. Check to see if parts of the body are set to Visible in Simulation - ON. Sometimes it's helpful to turn body parts off too!
4. Hide everything you don't need in the simulation. Environment, props, hair, jewelry, etc. These make the simulation slower.
5. In the simulation settings under Surfaces, play around with Friction (lower numbers make the cloth silkier) and Dynamics Strength. Density also too if you want the cloth to be light or heavy.
6. Don't feel like you have to simulate all pieces of clothing at once. You could sim just her top first and once you're happy, freeze that simulation and then work on other items.
7. Learn about weight mapping. Gives you way more control over what moves and what doesn't.
8. Other than that, trial and error. Sometimes I have to run a simulation several times to get the desired effect. Even then, a clever camera angle can hide parts you're not happy with.

Lots of youtube out there on the topic that can explain things much better than I can. Hope this helps!
 

ArturiousDesign

Engaged Member
Jan 31, 2019
3,955
14,839
Several things you could check.

1. Make sure the collision item of the clothing is set to your character (for clothing).
2. Add a smoothing modifier to the clothing if there isn't one already.
3. Check to see if parts of the body are set to Visible in Simulation - ON. Sometimes it's helpful to turn body parts off too!
4. Hide everything you don't need in the simulation. Environment, props, hair, jewelry, etc. These make the simulation slower.
5. In the simulation settings under Surfaces, play around with Friction (lower numbers make the cloth silkier) and Dynamics Strength. Density also too if you want the cloth to be light or heavy.
6. Don't feel like you have to simulate all pieces of clothing at once. You could sim just her top first and once you're happy, freeze that simulation and then work on other items.
7. Learn about weight mapping. Gives you way more control over what moves and what doesn't.
8. Other than that, trial and error. Sometimes I have to run a simulation several times to get the desired effect. Even then, a clever camera angle can hide parts you're not happy with.

Lots of youtube out there on the topic that can explain things much better than I can. Hope this helps!
idk man, you tell me what's wrong ...

Screenshot (3).png Screenshot (9).png Screenshot (10).png Screenshot (11).png Screenshot (12).png Screenshot (13).png Screenshot (14).png
 

2C3D

Member
Aug 18, 2017
321
10,901
5.00 star(s) 13 Votes