3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

zOh

Member
May 4, 2020
326
9,955
Well a New Year, and time to start some work. I'd be happy to hear thoughts on this render, and would really appreciate any feedback on this. I'm trying to make some more improvements to my work and obviously this is a lot easier with feedback. Thanks, and Happy New Year.

View attachment 973952
I love it! The light direction is a little bit strange in relation to her eyes. The hard rectangular light is meant to imitate an open door, which would mean somebody is standing in that doorway (likely), but her eyes are not towards the direction of the light/door, nor is there a shadow from a person standing in the doorway. I think changing the light direction to match where she's looking and adding the shadow of a person in the doorway would really elevate this.
 
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BravoMDB

Newbie
Mar 23, 2020
65
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I love it! The light direction is a little bit strange in relation to her eyes. The hard rectangular light is meant to imitate an open door, which would mean somebody is standing in that doorway (likely), but her eyes are not towards the direction of the light/door, nor is there a shadow from a person standing in the doorway. I think changing the light direction to match where she's looking and adding the shadow of a person in the doorway would really elevate this.
Thank you, the light source (sun sky only) is via a window, No additional light sources beyond what is in environment options. The window doesn't have any curtains/blinds yet, so that would probably help reduce the harshness and I've not added any secondary characters yet either.

Although your feedback has certainly got me looking into this and reducing the harshness of the light source. I wasn't planning on having the camera in a similar position to a character, but it was something that I've thought about and will look into this some more.

Thanks very much for the feedback, very much appreciated.
 
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BravoMDB

Newbie
Mar 23, 2020
65
445
I like the image. Great expression, nice pose and I like the framing.
What I'd change is I'd remove the tears. They flow the wrong way (The tears should flow along her nose in this pose) and I think her face has enough expression to convey the sadness she is going through. Also I think the tears detract from the images strenghts by stating the obvious a little to much.
You could also experiment with different lighting. Maybe increase the colour temperature so you get a more blue hue. In post you could try turning down the saturation and see what that gets you. I'm not saying it will improve but I would be surprised if it didn't.
Thanks, yes, I was a bit unsure about the tears, certainly with a bit of work I can improve them in the scene, but as you mentioned they are a bit overkill. I like the pointer for the color temp, that will certainly help improve things, and I can certainly play around some more in photoshop to knock back the saturation etc. Great feedback, thank you very much for taking the time to help me.
 
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Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
So, quick question. On another forum, a poster said that my last character had something of the uncanny valley about her. I'm not too pushed about what they said, but it did get me wondering what I can do to make her and other characters look a little more unique. While sliders are the obvious choice, I was wondering if there's something else (and I've already tried the Auto Face Enhancer....hoo boy, now that belonged in the bottom of the valley!)

View attachment 973828
Okay. First thing first. Give her Eyelashes. Probably the reason for Uncanny Valley comment.
Asymmetric facial features are the key here. For a good example, look at Gal Gadot, she has some of the more visible kind, like a lower set right eye. Look at actual portrait photos all have the face tilted to level the eyes of the subject, or have one eye closer to the camera to even the sizes between both eyes. Same goes for lip corners, cheek dimples, a tilt of the nose, level of the ears etc. This way you can create a chocolate side*.



* is this a thing in the English language? In german we say "Schokoladenseite"
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
Well a New Year, and time to start some work. I'd be happy to hear thoughts on this render, and would really appreciate any feedback on this. I'm trying to make some more improvements to my work and obviously this is a lot easier with feedback. Thanks, and Happy New Year.

View attachment 973952
- The tears are probably the most obvious one, while they maybe start to flow in the visible direction, when she lays on her bed for herself, the probably change their direction when she tilts her head towards the camera. Then there is the dried up makeup within the tears, thanks to the til of her head the paths should be more spread out.
- The Hair and their point of contact with the teddy. I'm not sure if that is clipping or just an unhappy camera angle.
- The crop of her head looks weird, given how much space the image gives her on the left side.
- I love the lighting:love:
- While you have the lovely micro compression between her arm and the mattress, I'm missing the same on the teddy.
- Sweet usage of DoF, but only as a personal preference I would make it a little bit more shallow, to move the bright vase even further in the background and enhance the focus on her.
- most of the other stuff I have in mind would be also more on personal preferences, and wouldn't help you in any way, I guess.
 
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5.00 star(s) 13 Votes