- May 4, 2020
- 326
- 9,955
I love it! The light direction is a little bit strange in relation to her eyes. The hard rectangular light is meant to imitate an open door, which would mean somebody is standing in that doorway (likely), but her eyes are not towards the direction of the light/door, nor is there a shadow from a person standing in the doorway. I think changing the light direction to match where she's looking and adding the shadow of a person in the doorway would really elevate this.Well a New Year, and time to start some work. I'd be happy to hear thoughts on this render, and would really appreciate any feedback on this. I'm trying to make some more improvements to my work and obviously this is a lot easier with feedback. Thanks, and Happy New Year.
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Thank you, the light source (sun sky only) is via a window, No additional light sources beyond what is in environment options. The window doesn't have any curtains/blinds yet, so that would probably help reduce the harshness and I've not added any secondary characters yet either.I love it! The light direction is a little bit strange in relation to her eyes. The hard rectangular light is meant to imitate an open door, which would mean somebody is standing in that doorway (likely), but her eyes are not towards the direction of the light/door, nor is there a shadow from a person standing in the doorway. I think changing the light direction to match where she's looking and adding the shadow of a person in the doorway would really elevate this.
reaction limitEveryone loves the 3-B's: Babes, Beaches and Bikinis. Well...I guess I can't really speak for everyone, but I like them
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Thanks, yes, I was a bit unsure about the tears, certainly with a bit of work I can improve them in the scene, but as you mentioned they are a bit overkill. I like the pointer for the color temp, that will certainly help improve things, and I can certainly play around some more in photoshop to knock back the saturation etc. Great feedback, thank you very much for taking the time to help me.I like the image. Great expression, nice pose and I like the framing.
What I'd change is I'd remove the tears. They flow the wrong way (The tears should flow along her nose in this pose) and I think her face has enough expression to convey the sadness she is going through. Also I think the tears detract from the images strenghts by stating the obvious a little to much.
You could also experiment with different lighting. Maybe increase the colour temperature so you get a more blue hue. In post you could try turning down the saturation and see what that gets you. I'm not saying it will improve but I would be surprised if it didn't.
Sea turtles, mate.why do i reach the reaction limit ? but half an hour later i can react again
Okay. First thing first. Give her Eyelashes. Probably the reason for Uncanny Valley comment.So, quick question. On another forum, a poster said that my last character had something of the uncanny valley about her. I'm not too pushed about what they said, but it did get me wondering what I can do to make her and other characters look a little more unique. While sliders are the obvious choice, I was wondering if there's something else (and I've already tried the Auto Face Enhancer....hoo boy, now that belonged in the bottom of the valley!)
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- The tears are probably the most obvious one, while they maybe start to flow in the visible direction, when she lays on her bed for herself, the probably change their direction when she tilts her head towards the camera. Then there is the dried up makeup within the tears, thanks to the til of her head the paths should be more spread out.Well a New Year, and time to start some work. I'd be happy to hear thoughts on this render, and would really appreciate any feedback on this. I'm trying to make some more improvements to my work and obviously this is a lot easier with feedback. Thanks, and Happy New Year.
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