- Jun 3, 2017
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- 363
The clothes are looking great! What smoothers are you using? Any tips?Just been practicing with Mesh Smoothers and adjusting clothing for a more natural feel while setting up the placeholder images for my game. Not finished yet (background and more 'life' in them needed still)
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I think there's only one so far that I didn't like far more than the original. Excellent Job. And I wish you the best in your endeavors with your new company.Thank you Hirahito. Not yet but I'm hoping that I'll start creating my own models in this year.
For the clothes, I added the Fit Control Addon to the clothes to adjust the shape of the clothes to roughly how I wanted. I then added a deForce modifer, making the surface using the default settings but increasing the stretch stiffness to max to so they kept there size. I then monitored as the simulation happened to see how the clothing was moving, making minor tweaks to the different parts like the bra string to adjust how it bending. It was my first time experimenting with these settings so limited myself to stretch stiffness and bend stiffness.What smoothers are you using? Any tips?
Yes, fully agree. Just compare the first picture with any of the others. The swimsuit has gone from pink to white and lost all of it's texture. My concentration was on learning the clothing and smoothing aspects.A few of the renders look a bit over exposed.
Yeah rendering outdoor daylight scenes is a double edge sword. On the one hand you can get 100% convergence with sub 1000 iterations, but on the other hand ... I tend to avoid white/light clothing for outdoor scenes.Yes, fully agree. Just compare the first picture with any of the others. The swimsuit has gone from pink to white and lost all of it's texture. My concentration was on learning the clothing and smoothing aspects.
Don't know why but that text with that picture just made me giggle. Love the image though.
Oh, I think I know what should happen next: Leviathan appears from the ocean, destroys half of the city, kills half of heroes and willians and retreats to the ocean... (yes, I`m readingmom you fly too fast for me
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Great observations, thank you. Yes there is a bit of clipping of the hair and the teddy that needs to be resolved. I'll have a look some more at the crops too to see if I can figure something out, plus I'll mess around with DOF some more and probably some angles to make it more shallow but keeping the character in focus.- The tears are probably the most obvious one, while they maybe start to flow in the visible direction, when she lays on her bed for herself, the probably change their direction when she tilts her head towards the camera. Then there is the dried up makeup within the tears, thanks to the til of her head the paths should be more spread out.
- The Hair and their point of contact with the teddy. I'm not sure if that is clipping or just an unhappy camera angle.
- The crop of her head looks weird, given how much space the image gives her on the left side.
- I love the lighting
- While you have the lovely micro compression between her arm and the mattress, I'm missing the same on the teddy.
- Sweet usage of DoF, but only as a personal preference I would make it a little bit more shallow, to move the bright vase even further in the background and enhance the focus on her.
- most of the other stuff I have in mind would be also more on personal preferences, and wouldn't help you in any way, I guess.