- Jun 12, 2020
- 1,494
- 23,172
May I ask what outfit is this?
Angel Secrets Thong, dforce Torn Clothes, Tara 2 Fangs, Cat Girl Megapack ears and tails with Foxy Lady dforce hair, and Car Girl skirt. Skin is Verity from Sukai superhero bundle, eyes are from a Geisha named Choya, and Lary hair.May I ask what outfit is this?
Hey thanks! There's not much to it. I used the breastacular graft, little bit of zbrush for fine tuning the deformation, and played with the normal map in photoshop, which I guess made the biggest difference in the final image. Probably could have gotten better results with displacement maps, but I didn't want to slow down my render anymore.Goddamn! How’d you get such amazing nipples??
Goddess Varg - GeiraTesting new G8.1
Yuri Moskalenko - Baby Guri
Юрий Москаленко - Малыш Гури
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Varga the Changed - Martha
Варга Измененная - Марфа
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Armored Martha - Black Cat
Марфа в броне - Чёрной Кошки
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Manisha - Daughter of Martha and the Dwarf named Dor
Маниша - Дочь Марфы и Гнома по имени Дор
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Armored Manisha - Black Cat
Маниша в броне - Чёрной Кошки
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Varga Before Change - Martha
Варга До Изменения - Марфа
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Martha - Liquidator
Марфа - Ликвидатор
Natasha? "What are you fView attachment 1004100
My new model to work with after sending like 12 renders of the same one.
A mission of lust and betrayal? That be the ultimate suspense.On a mission
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There's some good in this year, then! Welcome back mateHi everyone, I'm back from the dead again.
What assets/shader presets do y'all use for realistic semen? All of the ones I found look way too milky and opaque, as you might notice below, and I'd be really grateful if someone here could point me towards ones they've tried and liked.
Cheers!
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LMAO, there's not much to it if you know what you're doing you mean... a lot of what you said there was WAY over my head at this point.Hey thanks! There's not much to it. I used the breastacular graft, little bit of zbrush for fine tuning the deformation, and played with the normal map in photoshop, which I guess made the biggest difference in the final image. Probably could have gotten better results with displacement maps, but I didn't want to slow down my render anymore.