- Apr 14, 2019
- 3,701
- 42,466
haha i LOVE thisMorning commute on the Serengeti. "GOOD MORNING BOB!"
Just screwing around...
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Just curious. Did you render the image on a transparent background then layered it in photoshop or gimp on a background or did you use a backdrop in DAZ.
There are certain character morphs that will automatically inject itself even on the base model. I know the Sylvana character does it. You'd just have to search through morphs or uninstall the character morph. However, if you can tweak the file, you can do that as well.Check the Shaping Tab > Model > Head > People; and see if anything is at 100% that you didn't put there yourself.
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What if it's a long skirt and the bottom is attached to the leg bones? To simulate with "start bones from memorized pose" OFF the poses often will deform the skirt, i.e. streteching the vertices to strange shapes and dForce will simulate from that deformed state. The only way for me to get the upskirt look is to start from bones at T-pose but then dForce takes a long time to simulate. And every tinkering with the pose must start the simulation from T-pose again instead of using current frame so it's super time consuming to tinker.He probably explained it better than I will :
Almost every dForce dress, have some shaping settings, in those you can find something similar to " Wind up ". By using wind up and then simulating with bones off you can block the dress from going down with one of the model's hand or probably something else. Then you can re-adjust the pose depending of the current shape of the dress. Also you must turn off " start bones from memorized pose " but I always turn that off anyway whatever I do. Hope it helps whoever wants to try.