3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

GleenXstudio

EraStorm Dev
Game Developer
Dec 22, 2018
448
4,307
Thanks you very much! I will have to look out for it, is there a simple way to fix it, like shrinking the hair a tiny bit or can i even do that?
There are multiple ways, it depends on your hair asset parameters, but the solution that works the best for me is by adjusting the size of the hair cap. (making it bigger for example).
But sometimes, it is easier/faster to just photoshop it though ^^
 
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pewpewrobot

Newbie
Sep 4, 2017
97
170
Not porn, but more practice about positioning and expressions, with more practice in post-work editing.
View attachment 1046326
Looks good, but also a little over exposed. But you were probably going for that to get the nice shaded contrast with his face and body. I will be messing more with lights this week, maybe i will try to get a nice shaded photo like this. It won't be half as good though.
 

pewpewrobot

Newbie
Sep 4, 2017
97
170
There are multiple ways, it depends on your hair asset parameters, but the solution that works the best for me is by adjusting the size of the hair cap. (making it bigger for example).
But sometimes, it is easier/faster to just photoshop it though ^^
I think it is fixed on this next render, i didn't play with the hair though, i just changed the face pose.

Weird, this render is like 50% done and it has only been 16mins, way faster then my one from this after noon. I really need to look into what speeds up render times.
 

XenoFash

Active Member
Sep 16, 2020
597
2,657
A different hdri with the same backdrop,
So, Sambo ... lol jk
The Kwon-Do in Kwondoti is a nod to Tae Kwon Do which is a kicking art. It would be quite a bit like Sambo meets TKD, except done by aliens with freakishly strong, explosive legs and really hard feet.
 

ArturiousDesign

Engaged Member
Jan 31, 2019
3,859
14,125
hes originally a genesis 8 male model so yeah .. and i totaly see your point he really looks like a female .. maybe i should change some stuff like hair and a bit of tweaking in body morphs
I thought that was especially kuz you used a hair.
 

Deleted member 1482745

Member
Game Developer
Jun 23, 2019
324
918
anyone have Idea How I can Improve This Render. View attachment 18011
Light the scene, tone map it down.

Ray tracing requires light from sources to bounce off materiels and into the camera. The less light you have, the longer it takes. If you're shooting scenes in dark rooms, you need to add sufficient lighting to actually render the scene, but you can use Tone Mapping to adjust the exposure, film ISO, F/Stop, etc to make it look like a dimly lit room.

Once you have that done, render it for as long as you can stand, and then use the NVidia AI Denoiser on the final PNG to remove any remaining noise artifacts.
 
5.00 star(s) 12 Votes