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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

ArturiousDesign

Engaged Member
Jan 31, 2019
3,971
14,955
I’m the same, not a fan of fan art. I love Isabella from BaD. I don’t want to render her, there’s already someone doing it better. Honestly I’m not a huge fan of even using stock Daz models. Like you said, mixing is easy even if you’re not naturally creative.

I mean, I can appreciate the technical merits of a render with rehashed characters, but I don’t understand why anyone would not want to strive for originality. Aside from technical practice of course.
Exactly!!!! Like Take Mr. Vargas for instance. He's CRAZY talented, but Imagine if he put that skill towards making his own original characters? He could make a top-tier game TODAY! But idk his life or his agenda when it comes to art ...
 

ArturiousDesign

Engaged Member
Jan 31, 2019
3,971
14,955
I see it more like actors and actresses playing in other films. Once you have adequately recreated a character, that preset can be used to your own desire.
I don't agree. Like I don't want to see Lara Croft fucking Superman, or Dante fucking Sailor Moon. Just make your own characters and Superheroes and put them in your stories. There are unlimited assets to make whatever original character you want to make.

This is Punch Rabbit, and Original, Animal-themed Superhero with Superspeed.
Punch_Rabbit Run.jpg
 

BamID

Member
May 17, 2020
226
1,432
I don't agree. Like I don't want to see Lara Croft fucking Superman, or Dante fucking Sailor Moon. Just make your own characters and Superheroes and put them in your stories. There are unlimited assets to make whatever original character you want to make.
You may not, but others maybe?
For some people it's maybe just the chance to make those renders of characters that they like, like a commission but selfmade.
There is a reason why so many games have Fan Art Threads!
I for one, like to use premade characters from Games or know the basic assetts to recreater whatever i or others desire, but i also do create my own characters.
As long as there is a demand for something it will be done.
And also, a lot of people starting with that premade stuff and carry over to selfmade later on. For me it was easier to "play" with something that already existed and see/learn with the changes i made.

In the End.. it's "To Each, their own"
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,116
6,498
I don't agree. Like I don't want to see Lara Croft fucking Superman, or Dante fucking Sailor Moon. Just make your own characters and Superheroes and put them in your stories. There are unlimited assets to make whatever original character you want to make.

This is Punch Rabbit, and Original, Animal-themed Superhero with Superspeed.
View attachment 1078986
Cool character that Punch Rabbit congrats on that. And I do agree with you to a degree. The examples you mention are established in a certain story and theme with drawn out backstories and those appeal less to me if they are meant to be Lara Croft and Superman. But the Caroline model I recreated isn't really established as an icon like Lara or Supes there isn't much backstory to that character to begin with so that potentially opens more possibilities. And in my case I merely make pinups with a model I really like. There isn't much story in my creations (so far) and since I'm still learning the ins and outs of Daz I don't want to bother with creating a unique model just yet. I've only been using DS for little over three months. And a really nice model I like is for now very good to learn with. I do intend to create my own model at some point but for now I'm fine with what I have. Caroline Render 02b.jpg
 

Mr. Vargas

Lead artist at Love-Joint
Donor
Game Developer
Jan 18, 2018
1,038
28,670
Exactly!!!! Like Take Mr. Vargas for instance. He's CRAZY talented, but Imagine if he put that skill towards making his own original characters? He could make a top-tier game TODAY! But idk his life or his agenda when it comes to art ...
I'm determined to create my own characters and my own Patreon page at some point. I think there are people who still don't know about it but I've been on Palmer's Love-Joint team for a while now and I'm currently working on our new game. For this reason, I cannot do fan art creations as actively as before.

I somehow agree with what XestyModels said. After all, if you can't create a character properly and correctly, you're doing a bad job. For this reason and my limited time, I'm no longer recreating the characters. All my recent works has been done using original models created by developers.
 

XenoFash

Active Member
Sep 16, 2020
597
2,659
I see it more like actors and actresses playing in other films. Once you have adequately recreated a character, that preset can be used to your own desire.
I see it more a a shitty lookalike in a bad porn parody. Even with the same model it’s never the same because it still lacks the touch of the creator.
 
  • Jizzed my pants
Reactions: ArturiousDesign
Dec 27, 2019
409
779
I can relate to artists that like recreating an existing character as well as to the artists that create original characters.

For those that like recreating an existing character - one can become attached to a particular character not just for the looks but for the familiarity that is developed by following the story the character is part of. That might lead to a desire to bring forth the character in new environments and situations the original creator did not imagine.

For those that like creating new characters - like Pygmalion, you have a unique vision that is yours and want to give it form.

Both paths are useful and can prove very educational. I can say from experience that researching an existing character has taught me many ways on how to figure out proportions and placement when a blueprint is not available.
 
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Ashenthorn

Member
Dec 18, 2019
207
982
It’s from the skin, not an actual structure. If I do end up using the character without pants I’ll probably end up editing the texture.
I get that. My point was, if it's a sexless character with an anatomical "piss nub cover", a vertical slit does not really convey that. It just looks like a female pussy.
I'd expect you to come up with something anatomically creative (and I hope you do). ;)
 

Phoenya

Member
Nov 22, 2019
239
5,259
Hello everyone.
Finally, I found some free time, which I decided to use to create my game.
Now the characters are still being created, but if everything goes according to plan, then in the near future it will be possible to experience the game itself.
Now I present to you one of the main characters.
This is Mary, a married housewife, she is 28 years old.
In which version of the graphics do you think it is better to continue?

1
Без имени-1.jpg

2
Sveta2 (2)_1.jpg
 
5.00 star(s) 13 Votes