#PotatoSquad
View attachment 1117839
This one has several firsts for me.
-First fully custom environment made up of assets from several asset packs
-First time I use clear water made with a primitive and a shader on it (and adjusted colour a bit).
-First time I (partly) submerge a model
-First time I used a splash asset.
I know the water looks too still but I'm already glad I got the colour and refraction index.
I got a tip for other water shaders that I will look in to aswell, maybe those will have some ripple effect.
The first water was just a semi-transparent that didn't have the image distortion water should have.
This shader had refraction out of the box, I think this is a shader that came with the first install of Daz Studio.
The hair asset on Caroline doesn't have wet options so I only went with messing up the ponytail a bit.
I'm open to suggestions to improve on these few issues.
I'm by no means a hero when it comes to the surfaces tab, but I do know there are loads of possibilities when working with that menu.
My Learning curve does become steeper as I challenge myself to try more complex things.