Spotlight 50-50 width-height, disk, don't remember luminosity slightly off center camera (select camera view, create spotlight in same place, move a bit up a bit right and tilt it so it illuminates the torso) and linear point light with same parameters to the left of the character as a fill light. And some settings in tone mapping, exposure down, burn highlights at 0.15 and crush blocks at 0.1, gamma up to 2.4 I think. I had to tone down the lights of the dance studio too, because they were too much.