3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

KingCorrosiv

Member
Sep 12, 2021
268
5,131
Lisa: "Well look at you! I thought I'd leave you in the dust right away."

MC: "You can't beat good ol' American Muscle."

Lisa: "Are you talking about the bike or yourself?"

MC: "You'll just have to find out."

Lisa: "Alright how about we step it up a notch?" MC and Lisa Nighttime Ride 3 with logopng.jpg
Lisa: "Bet you can't do this!"

MC: "Haha shit you're crazy."

Lisa: "And you're only figuring that out now?"

MC: "Fair point."

Lisa: "Well come on then! Show me what you can do!" MC and Lisa Nighttime Ride 4 with logo.jpg
MC: "How bout this then?"

Lisa: "Haha holy fuck! Who's crazy now?"

MC: "Hey you told me to keep up."

Lisa: "Well let's not push it. Before one of us has to scoop the other into a bucket. Take the next right and we'll cruise on back to my place."

MC: "Sure thing, lead the way." MC and Lisa Nighttime Ride 5 with logo.jpg
 

noytor

Newbie
Mar 3, 2019
56
904
Hey, I'm pretty new with Daz3D and still learning. In my last renders I've begun seeing some weird stuff and need help :x

Problem #1: Dicktator looking weird when I tried to make it look limp. Where did I messed up?
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I guess you have applied too many sliders making it end up flat. Check in "3-Pose preset" (in Dicktator Genitalia parameters) there is some morphs to make it look flaccid.
Problem #2: Dicktator again. Textures aren't really looking good. I'm already using the IRAY textures that come with the plugin. How can I make it look more realistic/detailed?
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It looks like you don't have a shell or didn't apply any material to the shell. You have to select 3_Dicktator_Shell then go into 2_Iray folder and load a texture with the "Dicktator shell" selected in the Scene tab.
And for the 3rd problem: Textures again I guess. I have an Acicia character and was trying to a close up shot. I ended up with bad looking skin. Tried pushing the Render SubD Level to the maximum but it didn't do anything. Tips?
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I'm not sure because I don't have the character but I believe you don't have the right skin, that looks pretty bad even for a non-hd character.

You should ask in 3d software help thread for a better answer
 
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atheran

Member
Feb 3, 2020
355
2,759
Probably not going to post for a while after this. I want to work on some custom stuff for the character, but I lack the incentive apparently since I keep pushing it further and further down the line.

Said stuff are..

1) Custom skin textures based on TexturingXYZ.
2) Custom freckles shell because I haven't found one yet that I like.
3) SSS. Either triple-layered setup (dermis/epidermis/back scatter), or change the default shader to accept a colored map instead of a color value (no idea how to do that yet), or failing either of those, spend an eternity testing with the default sliders to get something..that at least looks okay, if not accurate by any means.
4) Skeleton beneath the skin so the SSS (whichever method I manage to use) works properly when a bright light is shone behind say the finger or the nose bridge.
5) Something or other with the eyes because I don't like the look of the model/shader.
6) If I manage to figure out making shaders in Daz, a proper hair shader with melanin as the source for the color, instead of a texture or a color value.

And more, but these are the ones with priority. The rest are some custom accessories and tattoos.

Siobhan_2.png

PS. If anyone knows how to help with the list above, especially configuring a custom shader, please share.
PS2. Because I forgot. That's a straight Iray render, no postwork was applied.
 
5.00 star(s) 13 Votes