Probably not going to post for a while after this. I want to work on some custom stuff for the character, but I lack the incentive apparently since I keep pushing it further and further down the line.
Said stuff are..
1) Custom skin textures based on TexturingXYZ.
2) Custom freckles shell because I haven't found one yet that I like.
3) SSS. Either triple-layered setup (dermis/epidermis/back scatter), or change the default shader to accept a colored map instead of a color value (no idea how to do that yet), or failing either of those, spend an eternity testing with the default sliders to get something..that at least looks okay, if not accurate by any means.
4) Skeleton beneath the skin so the SSS (whichever method I manage to use) works properly when a bright light is shone behind say the finger or the nose bridge.
5) Something or other with the eyes because I don't like the look of the model/shader.
6) If I manage to figure out making shaders in Daz, a proper hair shader with melanin as the source for the color, instead of a texture or a color value.
And more, but these are the ones with priority. The rest are some custom accessories and tattoos.
PS. If anyone knows how to help with the list above, especially configuring a custom shader, please share.
PS2. Because I forgot. That's a straight Iray render, no postwork was applied.