3D-Daz Daz3d Art - Show Us Your DazSkill

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Kantanshi

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Dec 28, 2018
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That is correct but if you do it inloop you need additional GPU resources at the time of the render that you can save out of loop for the overall Scene complexity.

Thus why some go the Post way of Denoising and overall in case of Nvidias AI Denoise which works very simple on the Final Output itself spatially and no other 3D layer via IRay neither spatial nor temporal bellow it, it shouldn't matter much for your final result at all.

But you will be able to render a more complex spatial scene with those saved resources at render time and avoid a possible CPU fallback of IRay on a more complex scene Setup giving you a bit more headroom when you need it (mostly on the edge of your physical usable system resources).
This is exactly the reason I use a post render external denoiser.
 

Krosos

Engaged Member
Dec 1, 2018
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only this way i could render my high complex results on my 970/1080 back then if i wouldn't have been smartly managing resources up to the shader level i would have lost with iRay and none of these complex renders would have been possible at all with all it's limitations setup by Nvidia as well for Daz Prosumer usage ontop of that and it's even more extreme limits for Human Rendering which they overthought now finally a bit ;)
You don't want to know how often i cried after the next crash or CPU fallback stood up again and said i wont give up i will finish this somehow and then you crawl down on your last feet to the MDL layer at some time ;)
 
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DitaVonTease

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