- May 23, 2017
- 23
- 541
4.20 is broken, there is nothing you can do to fix this issue.I can't get the interface to accept changes
help session
at the opening
View attachment 1705270
after modif
View attachment 1705272
and re start
View attachment 1705270
it drives me crazy
fucking update des mes couilles
please
Cette update est fucked up.I can't get the interface to accept changes
help session
at the opening
View attachment 1705270
after modif
View attachment 1705272
and re start
View attachment 1705270
it drives me crazy
fucking update des mes couilles
please
who can tell me how to go back to version 4.15 or 4.164.20 is broken, there is nothing you can do to fix this issue.
You have three choices, they are:
- If you backed up 4.16, restore your backup and use 4.16.
- Use the Public Beta, which is 4.20.0.6 as of 3.15.22.
- Wait until one of the newer Public Beta's becomes the Release version.
You can only do it if you backed up your installation, DAZ does not allow you to download older versions of their software. If you do have a backup, then you can restore that backup.who can tell me how to go back to version 4.15 or 4.16
Hey, I've seen her somehwere !!
View attachment 1705488
Ah, so they "fix" things that don't need fixing while they introduce bugs in other areas. Brilliant!You can only do it if you backed up your installation, DAZ does not allow you to download older versions of their software. If you do have a backup, then you can restore that backup.
DAZ doesn't care that they broke stuff in newer versions, they expect you to move forward and not want to use older versions of their software. Also 4.20 breaks Ghost Lights.
Ghost lights used to work like this:
This way all you needed was the Ghost Light to have an Opacity of 0.000001 and it was virtually invisible in the scene yet provided all the light output.
- if Opacity = 0 then no light output
- if Opacity > 0 then full illumination
Now Ghost Lights work like this
Now you need exponentially more luminance to get the same light output. DAZ did not 'break' this, NVidia 'fixed' the way opacity relates to luminance as they said the other way was a bug.
- if Opacity = 0 then no light output
- if Opacity > 0 then Light Output = Luminance * Opacity