- Sep 9, 2017
- 223
- 3,468
He didn't use any. It's from 7GraphicsNSFW who used Th3Celtic/MajorGuardian model available on smutba.se.Great stuff, really! May I ask what dreadlock hair asset you used?
Man, you are good at this. How did you create Andrasta's cosplay so perfectly in DAZ that the only difference is lack of watermark?
He doesn't. None of these works are his.So you use Daz3D to do them, Amazing work!!!
WOW, what a great job of getting the boobs to spill over the top of the bra!Dress isYou must be registered to see the linksthis one. But It will wrap around the breasts. Here's what I did to avoid that: https://f95zone.to/threads/creating-universal-adjust-morph-for-big-breasts.112206/#post-7809261
I rarely use ghost lights, something about the final renders always seems wrong and they do tend to increase my render time significantly, but maybe I'm just using them wrong. My go to lighting is hdri through window (note that you can also rotate it around the X-axis, note just rotate around, because a lot of HDRIs have most light coming from an angle and most of it might not go through the window, and point lights + spot light. If I have some highly emissive material, like a phone screen, I render it out separately if I have the time.
Example:
Here I used HDRI tilted around the x axis to get some decent lighting into the car, one linear point light under the roof in the middle. Rendered it out. Then I hid all the lights (HDRI and the point light) and the care, made the phone's screen emissive, rendered it just that and put it over the original image with a screen blend mode in photoshop and adjusted opacity to my liking and then masked out the earring and hair a bit, because they were getting too greenish.
If you rendered it out all together, it would never look this good. That's why compositing the lights is such a powerful tool with daz.
WOW, what a great job of getting the boobs to spill over the top of the bra!
I'm lazy.That's a bit of a trick with clothes which have pressure morph like this one. You find the morph, click on parameters of the morph (the gear next to it) and set limits off. Then you dial it up to more than 100% (which would be default if you just clicked the pressure preset in the clothing folder of the bra) until you get the desired "spilled" effect (usually around 150-190% is fine). Then you want to adjust the breasts, select left pectoral and play with up-down, side-side, Y and X-translate dials, until you like the look, then press shift+Y to copy the translation onto right pectoral, which will make the boobs symmetrical, as a pushup bra would. And that's it, rest is about camera angle, pose and lighting.
* Forgot to add also sometimes Z-scale on the pectoral or using some breast depth morph helps to make it look more natural, since the breasts are usually more forward and bra would squeeze them in.
your rendering quality has definitely improved in this latest series... what's changed?I wonder, is it time to take to take take these off...
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