3D-Daz Daz3d Art - Show Us Your DazSkill

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KingCorrosiv

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Sep 12, 2021
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Latest Character to join The Tipping Point's Roster: Colonel James Irving Becker.
The man, The myth, The legend. The Colonel that makes drill sergeants shit themselves when he walks by.
Becker don't need no fancy assault rifle, Becker just needs his trusty S&W .500 Magnum. You check the closet for the boogey man, The Boogey man checks his closet for Chuck Norris and Chuck Norris checks his Closet for Colonel Becker, but he won't find him there because Becker won't waste his precious time on a pansy like Chuck Norris!
Colonel Becker Intro Render with logo.jpg
 

KingCorrosiv

Member
Sep 12, 2021
265
5,064
How do you get such good detail! Like there's no noise and the textures all look so good! I know you should use higher resolution assets but even that can only do so much. Seriously teach me! :KEK: Also finally got around to making a balcony shot. Think it came out okay. View attachment 1738519
High enough resolution, high enough number of iterations. maybe a teeeeeeny tiny bit of denoise and the rest is post work stuff like Photoshop and/or Lightroom
 
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Banality

Well-Known Member
Jun 16, 2021
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How do you get such good detail! Like there's no noise and the textures all look so good! I know you should use higher resolution assets but even that can only do so much. Seriously teach me! :KEK: Also finally got around to making a balcony shot. Think it came out okay. View attachment 1738519
take that thing in the front out to have a look it the shot is okay..... that blob almost covers everything...... j/k .... but really.... .... nahhhhh
 

Evil13

Engaged Member
Jun 4, 2019
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So occasionally, friends and I brainstorm ideas for different survival horror games. Last night we came up with a sort of Amnesia style game where the protagonist is trying to survive the night while being hunted by a pack of werewolves. The idea is that this is just an ordinary woman, so she's not shooting the place up or busting out the special moves.

So to get an idea of how she might look, I used Melissa as a base.

MelissaSurvivalHorror.png
 

Krosos

Engaged Member
Dec 1, 2018
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ZaWarudo

Newbie
Apr 5, 2021
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Yandere Luna


Inspiration -
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All My FanArts -
Incredible stuff! I was planning on doing some sort of over jealous character and forgot that yuno gasai existed :D Care to tip how can i make face really dark and only some part of it would shine light?
 
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DitaVonTease

Active Member
Jul 25, 2021
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How do you get such good detail! Like there's no noise and the textures all look so good! I know you should use higher resolution assets but even that can only do so much. Seriously teach me! :KEK: Also finally got around to making a balcony shot. Think it came out okay. View attachment 1738519

Firstly, I'm thinking you've barely used any 'morph's' on her, barely more than, click figure, add parts from pack, add pose, bikini, expression & hair, plus a couple of small props, & a fairly simple set, with what seems to be a very basic lighting set up.
Where as for my #boobschallenge picture, at the top of this page, loaded the figure & Iray materials, added Musculature, Vascularity (lots of it, way more than I'd normally use), around thirty breast & nipple morph's (having raided the nipples from another G8F figure), plus Pregnancy morph's, added 3 piercings, plus Golden Palace Genital's & all of it's morph's. Then I added a Geoshell for the allover water droplets, then the Harness & Flowers (or snack as I think of them now), then tweaked & tidied up the pose & her grip on the flowers, then played with 3 different Volumetric Steam Clouds, playing with colours within the clouds, & lowering the density of them, then finally a dome & HDRI, for the lighting, added & played with camera settings, then waited three hours for it to render a 13mb image, only postwork done was adding a little basic Clarity & Shadows, & my signature as the final thing.
Yes, playing around with Daz for over 6 years helps, but the time spent on the figures, props, setting, lighting etc can & does pay off, sometimes knowing when to stop can help as well.
There's nothing wrong with your picture, given the level your at now, we all started somewhere, as much as it's 'mistressing' the software, it's also about your idea & how you put it down as a render, how you get around problems, there will be times when the software & assets won't let you get that 'perfect image' out of your head & onto the screen. Like most hobbies you'll only get back, as much as you put into it. Carry on, keep learning, & enjoy your artwork, & I look forward to seeing more & better renders.....
 
5.00 star(s) 13 Votes