- Mar 18, 2019
- 1,211
- 1,703
Perfect mastering of lights !
I like it !
It's the thing I try to do with Daz but I am too lazy to learn !
Perfect mastering of lights !
Very nice!Laetitia View attachment 1819816You don't have permission to view the spoiler content. Log in or register now.
Good advice. The thought crossed my mind, and I still may try it. I had the idea of making a primitive (as a tutorial I watched showed actually) and then applying the same texture and normal maps to it... I might still try that.In this instance, you might be better off to make a primitive, add dForce and work from there, just for something that looks more natural.
Holy fucking mother of godLaetitia View attachment 1819816You don't have permission to view the spoiler content. Log in or register now.
Laetitia View attachment 1819816You don't have permission to view the spoiler content. Log in or register now.
In this instance, you might be better off to make a primitive, add dForce and work from there, just for something that looks more natural.
What's the difference between using a primitive and using the original asset?Good advice. The thought crossed my mind, and I still may try it. I had the idea of making a primitive (as a tutorial I watched showed actually) and then applying the same texture and normal maps to it... I might still try that.
I was impressed at how easy it was to do and the simulation didn't take as long as I thought it would on my system.
This is entirely my own opinion and is subjective. Just saying this now before some pedant later chimes in with "Actually..."What's the difference between using a primitive and using the original asset?
How would you go about manipulating the primitive to emulate the movements of the blanket? I'm imagining just a flat, straight surface and applying dForce.This is entirely my own opinion and is subjective. Just saying this now before some pedant later chimes in with "Actually..."
You have a little bit more control and freedom of how the primitive is used. Just to use Night Hacker's previous image as an example - take a look at the feet-end corners of the sheet. They look like they're tucked in under the mattress, despite being clearly in use. Sheets don't act like that. They get pulled up, moved around and more.
Not to mention that some original assets don't support dForce shaping.
You can also use a mesh grabber and manipulate the primitive after you've used dForceHow would you go about manipulating the primitive to emulate the movements of the blanket? I'm imagining just a flat, straight surface and applying dForce.