- Jul 3, 2021
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Okay, I redone it with a primitive, added a dynamic dforce modifier as well as a smoothing modifier (and set smoothing to 50, I also had to set the smoothing modifier to GENERIC for collision and I grouped the characters and the bed all together so I could point the smoothing/collision modifier to the entire group). I copied the original quilt surface properties, but I couldn't use the original textures, normal maps etc, so I found another texture, normal map etc which worked.This is entirely my own opinion and is subjective. Just saying this now before some pedant later chimes in with "Actually..."
You have a little bit more control and freedom of how the primitive is used. Just to use Night Hacker's previous image as an example - take a look at the feet-end corners of the sheet. They look like they're tucked in under the mattress, despite being clearly in use. Sheets don't act like that. They get pulled up, moved around and more.
Not to mention that some original assets don't support dForce shaping.
I also disabled the option in the simulation to start from the default pose, this way they remain laying in bed.
When it was done, I had a minor poke through in two spots, I just moved the quilt up one click in the Y axis, and down one click and that solved it. The final result looks nice! Definitely an improvement.