3D-Daz Daz3d Art - Show Us Your DazSkill

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Powerline75

Member
Nov 7, 2019
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View attachment 1879897
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Just a few renders - feedback very much welcomed. Still learning so any resources or advice is appreciated.
Well... the only thing I can easily spot, that could do with some added effort, is Focus Blur. Although it's obviously there, some messing about with it woulc add the extra depth necessary. For example, in the fairy render, the cauldron/vial on the table, despite being closer to the camera than the fairy herself, far more the man watching her, isn't blurred enough, to make that depth perception obvious enough. Same for the shelves behind the man. They are further away from the focus point (the fairy) to be this little out of focus. They do need more focus blur.
Same principal for the sci-fi one, although it's dark enough to not be so important... speaking of the second render, maybe some messing around with the bloom effect values would help even further. As they are (I will guess the default values), they look more like lens flare effects, than actual glow from the blade, drone and eyes...
Now, for the practical help...
You can easily find the perfect render view angle through the perspective view, then, once you got it, add a new camera, and on the options popup, select "copy current view". It automatically sets a camera at your current view angle. Then, select the camera viewpoint in your main window, and leave the AUX view on perspective. Important to do that. With all that set and ready, select the camera itself, and in the "camera" parameter of it, activate the FoV button, then work with the focus distance and F/Stop values. This is where leaving the AUX view on perspective will come handy. You can use the aux view controls to turn around, and make sure the focus zone is where you want it to be, while you work on the focus distance values. Then, depending on how strong you want the effect, you can raise the F/Stop to broaden the focus zone. Higher F/Stop means more subtle focus blur, though, so you may end up having to work on a golden ratio of both distance and F/stop for the best result.
On the bloom effect, things are simple. It's on the render settings, under Filtering-Bloom. Your main value slider would ideally be radius, but, depending on the source's size, you may want to play with Threshold and Brightness scale. Or, heck, you may just want to have fun experimenting, and come with some funky, psychedelic end results, who knows...
 
5.00 star(s) 12 Votes