That is hot! I used that same tattoo in a model I'm about to post. I hope you're developing a game. Your models are really sexy.Trying out some new stuff^^ View attachment 227132
That is hot! I used that same tattoo in a model I'm about to post. I hope you're developing a game. Your models are really sexy.Trying out some new stuff^^ View attachment 227132
Just a cool and easy trick to speed renders, you can render the scene you want the animation to be in (like if it's on a bed in a room) and slip it in as a background (in the environment tab). Then the actual frames from the animation render significantly faster, along the order of about 28 frames per hour. This can be advantageous if you are using animations like those from Stimulate (puppy, missionary, wild ride) found on Renderosity, because rendering more frames gives you more variation in the resulting video.Just for shits and giggles I got one of the Stimuli animation sets. Never done an animation or anything like it before. Didn't change much, just applied all defaults. Rendered about 30 frames in 6 minutes at 720p, brought it into premiere and looped it a bit. obviously with proper background, better posing, lighting, etc. this would take way longer, but I just wanted to see what would happen. Also setting render quality to .25 helps a bunch I bet. I don't think it makes a huge difference for simple animations. I think this looks alright and 1 second in 6 minutes render time ain't bad. 10 seconds in an hour, not too shabby.
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Yeah that's a good trick. I can also render out the background once and if the camera doesn't move just put that on it's own layer in premiere too. I'm not looking to get into animation right now, just wanted to try it out. Hell I have a hard enough time making still poses look goodJust a cool and easy trick to speed renders, you can render the scene you want the animation to be in (like if it's on a bed in a room) and slip it in as a background (in the environment tab). Then the actual frames from the animation render significantly faster, along the order of about 28 frames per hour. This can be advantageous if you are using animations like those from Stimulate (puppy, missionary, wild ride) found on Renderosity, because rendering more frames gives you more variation in the resulting video.
No i dont developing :/ but im glad u like them ^^That is hot! I used that same tattoo in a model I'm about to post. I hope you're developing a game. Your models are really sexy.
DAMN!!!View attachment 226606
How to:
Make any woman look attractive
View attachment 226681
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I am lazy thus far. I am using prebuilt animations, but using a pre-rendered background makes the creation of the frames much, much faster.Yeah that's a good trick. I can also render out the background once and if the camera doesn't move just put that on it's own layer in premiere too. I'm not looking to get into animation right now, just wanted to try it out. Hell I have a hard enough time making still poses look good
She's very pretty. All those lights bouncing around gotta be hell on speeds.After a LOOONG time I rendered something with DS.
I'm naming her Stacy. For now she pretty much looks the same as the original model, hair as well.
Also trying to play with textures (downsizing them) so I can fit them in the GPU
GTX 960 2GB
I stopped it at this:
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View attachment 227282
Yeah. Specially since the sign and the red lights are iray. The other ones are regular spotsShe's very pretty. All those lights bouncing around gotta be hell on speeds.
My first impression was "Damn that looks Great!". But then it became obvious that the background out the window is totally skewed.
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NO - too much of the good - too strong beaten ...
Ok...?this is almost a glorification of violence
Well, you are an artist - create pictures - butOk...?
I'm far from an artist.Well, you are an artist - create pictures - but
pictures speak their own language.
and not everyone understands deviant art.
Remember, please - as an artist you control people and ideas ... that's your might...
is quite normal for the beginning - but your pictures live their own life and talk.I'm far from an artist.
I'm a noob playing around with tools that I don't understand and can't properly control. Sometimes it works out, sometimes things break and most of the time the result is a bit of both.