- Aug 25, 2017
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Interesting background, is that part of a set?Testing a new city asset for a sci-fi series.
Interesting background, is that part of a set?Testing a new city asset for a sci-fi series.
Search for "Urban Future", there's a bundle with parts 1-4 here on the site and 5+6 on 3d-load.net.Interesting background, is that part of a set?
Urban Future 5 by Stonemason. It is a 3D set so you can shoot from many angles. I added in the police car, fog effect and character.Interesting background, is that part of a set?
You could always just render night for day, similar to how studios shoot during the day and then just color it in post to make it look like night. Probably some of what you're going to be doing, but yeah you can get around the just for daylight bit.Urban Future 5 by Stonemason. It is a 3D set so you can shoot from many angles. I added in the police car, fog effect and character.
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I also grabbed Urban Future 4, however it has been designed for daylight scenes. I plan however to convert it to being suitable for night scenes, by lighting all of the included objects with the suitable emissive surfaces.
Speaking of UF 1-4, is there any way to make this work with manual install? There are no DUFs, and the PNGs don't show up in the content library. Even if you copy them to the Props folder.Urban Future 5 by Stonemason. It is a 3D set so you can shoot from many angles. I added in the police car, fog effect and character.
You must be registered to see the links
I also grabbed Urban Future 4, however it has been designed for daylight scenes. I plan however to convert it to being suitable for night scenes, by lighting all of the included objects with the suitable emissive surfaces.
Because I gave more attention to the model rather than the background itself. I was testing some custom clothes made by @ArchastMy first impression was "Damn that looks Great!". But then it became obvious that the background out the window is totally skewed.
The earlier Urban Future assets are in Poser format. Hence you have to import the poser file (File\Import) that is for the city block (think pp2 format from memory). The city block file is located under the Runtime\Libraries\Props folder in your content library. I took a look at these earlier, didn't like them, so procured the Daz versions for UF4&5 from the store.Speaking of UF 1-4, is there any way to make this work with manual install? There are no DUFs, and the PNGs don't show up in the content library. Even if you copy them to the Props folder.
edit: just gonna add this crappy sci-fi concept render, this is literally 30mins rendertime with all the emissive- and ghost lights
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Though the readme states that for DAZ, you should get a content entry under Props.The earlier Urban Future assets are in Poser format. Hence you have to import the poser file (File\Import) that is for the city block (think pp2 format from memory). The city block file is located under the Runtime\Libraries\Props folder in your content library. I took a look at these earlier, didn't like them, so procured the Daz versions for UF4&5 from the store.
There aren't any duf / daz files within the Urban Future Content Bundle on this site. You can still use the asset, however it takes a little more effort to load. On the UF4 asset I purchased there are additional files located in \My DAZ 3D Library\Props\Stonemason\UrbanFuture4 as below.Though the readme states that for DAZ, you should get a content entry under Props.
i think i speak for everyone when i say this. start developing your own game already !
Looks amazing! Nicejob
little girls with blasters and their robots are not allowed to enter the beach,entrance only for Busty girlsQuick re-render of #7046 without respect for image composition, and just HDRI and 3P lights on the girl.
Is there a particular reason for the blue, like a neon sign, or is it just meant to make the scene look more nightly without making it too dark?I just started using lightroom to do post work on my images, and since I'm trying to nail down color presets for all my scenes, I'm wondering what everyone thinks of the new vs original render. It's a night scene so should I darken it more? Maybe tone down the blue? What do you think?
There are blue lights on both sides of the characters, but I also wanna make a point of the colors being quite stylized, as well as being almost a character within the game itself. Basically, it's a cyberpunk game set in a city made up of 3 districts (and the outskirts), and the plan is for each district to have a certain color scheme to it. Blues and purples will be prominent in this particular district for example.Is there a particular reason for the blue, like a neon sign, or is it just meant to make the scene look more nightly without making it too dark?
I guess I'd prefer it somewhat darker and less blue but I don't know how much detail you'd lose that way.
Oh, Cyberpunk. Ignore everything I said and turn that blue up to 11 then.There are blue lights on both sides of the characters, but I also wanna make a point of the colors being quite stylized, as well as being almost a character within the game itself. Basically. it's a cyberpunk game set in a city made up of 3 districts (and the outskirts), and the plan is for each district to have a certain color scheme to it. Blues and purples will be prominent in this particular district for example.