Another Cowgirl render. Lost the hat somewhere. l I still hate working with hats in Daz.
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Wow she's sooooo cute. Bro you have some serious talent here, are you a real photographer?Haven't changed anything about her yet. Comments are welcome.
Known issues: nails (fixed already), eyebrow trim
I think I like 2 and 7 the best. She's a bit thicker, but also has some muscle so looks to be in great shape. The hair in these I think work best as well and fit the shape best. For color, some kind of brunette or dark red I think works best.Attempting to work on a game and possibly using this model as the mc, going through expressions and hairstyles to see what each look like. May still tweak the body/face, any constructive input etc welcome.
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What I meant was, before using Skin Builder it might be good to use one of these HDRIs for lighting.That said, I did some googling for lighting tips initially but it was kind of an ask 10 people and you get 11 different answers thing.
Apparently Iray Ghost Lights are the best option for older GPUs.
Only a virtual photographer Thanks, love your comment.Wow she's sooooo cute. Bro you have some serious talent here, are you a real photographer?
Well thats pretty much the same time i started using Daz and i absolutely agree on this being an addictive hobby. But while you, in this small fraction of time, got more or less the hang of it, i'm still very noob xD.What I meant was, before using Skin Builder it might be good to use one of these HDRIs for lighting.
At first I really hated Skin Builder for the results, but eventually figured out that most of the lighting setups I used made everything look worse - while these HDRIs provide a better neutral color while giving a very 3-dimensional impression of the body. And I strongly disagree with many default settings in Skin Builder
On the topic of lighting methods, it's hard to say what is "the best". Emissive lights have a huge cost in render time, because so many light rays have to be traced from their surface which bounce across the scene.
HDRIs do the same, but only for a fraction of the cost as they are essentially just one global source around the scene which affects everything equally. Though they often don't suffice alone, and they usually don't properly reach through windows into interiors. Both the Film ISO and the Environment Intensity can work wonders though.
The classic studio lights (point/spot) can also be great, either alone or in combination with the above. Main problem can be what you also see e.g. on TV shows, that their sharp light can cast several shadows from body details which can ruin the whole image. Example if there are two shadows left and right from the nose.
The main question is, what type of scene you want to light, and in which style.
Only a virtual photographer Thanks, love your comment.
In the recent decade I casually picked up the screenarcher business, mainly with Skyrim and Fallout ENB. And I only started using DAZ around 4-5 weeks ago, with the assets provided on F95zone and other sites it is a really fun and addictive hobby. Still trying to learn new things every day and mastering various techniques.
I hope it's okay to give some constructive suggestions?
Thanks for the comments. Many of the items you raised, I also spotted when I looked at the resultant render. I actually did an additional render with a light source above the camera to increase the character definition. Whilst you can see the characters better, I think it detracts from the ambience of the resultant image.I hope it's okay to give some constructive suggestions?
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Very Cute! *tosses her on my bed and has my way with her...*
it sounds like - leave this forum's thread alone and fuck offi think i speak for everyone when i say this. start developing your own game already !
Yes, while we can now see the figures clearly, the image looks flat and not more photorealistic nor interesting. This is why filler lights near the camera are generally bad. I sometimes use the Headlamp for the final touch though with a really low intensity, like in the 0.05-0.10 range. With the "IG Photographers Toolbox 35mm" there also are gel and grid objects for the headlamp.Thanks for the comments. Many of the items you raised, I also spotted when I looked at the resultant render. I actually did an additional render with a light source above the camera to increase the character definition. Whilst you can see the characters better, I think it detracts from the ambience of the resultant image.
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I am currently rendering an additional image from a different perspective and a multitude of other changes. Much better result than the original render, however I'll let you guys judge that in a couple hours.
airy light - pure
Whats the name of that hair if you don't mind me asking?
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Already found it, thanks.Available here:
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when he ran out of vodka and on the way to the store he met classmates(in the background the inscription in Russian)View attachment 228608
Tweaked the light source / outfits and happy with the result.
Killer Legs and Real Feet 2 (don't know for hands atm).Fresh attempt on a not-so-muscular muscle girl, this time using only Skin Builder on a basic G8 female.
Turns out color adjustment on the nipples doesn't do a damn thing. Also, those veins on her arms didn't show up in iray preview at all, so yeah, gonna have to tone that down.
On a related note, anybody know if there is a G8 equivalent for Beauty Fingers and Toes?
Those vanilla feet are super bland.
View attachment 228676