- Jul 3, 2021
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- 21,883
I used a wet skin mod for it, though it is not needed. You can edit the skin surface properties and adjust things like reflectivity etc... and get a wet look just as well. The wet hair is easy enough to use, I just hate waiting for dforce simulations (which sometimes explode the hair and you have to restart). There is wet hair that is not dforce though that is posable, that's what I normally use.I'm on this wet&dforce thing myself atm, it's hard to get believable results for someone being in water, having wet hair and being wet, AND having a somewhat believable effect on the water ... without using postwork. Especially if you do not have the skill to get it done in post
I am with you there!
For the ripples in the water in these renders, that is really simple, the following add on allows you to select the figure, click the ripple and it will be added. You just need to adjust the height (Y-direction) to match the water it is in:
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I don't do any postwork. I try to do it all in Daz.