She's got a really great shape to her. Would love to see her in action.
Nominated for pic of the month, well done Snarkfu
Also by far the simplest thing I've done in ages save for the post work ¯\_(ツ)_/¯Nominated for pic of the month, well done Snarkfu
Yet the most simple things can be the most effectiveAlso by far the simplest thing I've done in ages save for the post work ¯\_(ツ)_/¯
I don't think it's possible no, even if you sli'd 4 11gig cards I believe the scene has to fit into the memory of each of them.Still messing around with dramatic lights. And the outcome isn's that bad imo, maybe a the scene looks a llittle dark cuz i forgot to add a backlight .
Also i had to drop the scene with the girl reading a book in a small living room cause DAZ asked me 41Gb of VRAM to render it with GPU. WTF is it even possible?You don't have permission to view the spoiler content. Log in or register now.
Just when you hit the render button, it will start to compile the shader and show up all the thing that will consume memory like geometries, textures, lights. Then you just sum up all the individual value and the results will be your total Memory Usage.I don't think it's possible no, even if you sli'd 4 11gig cards I believe the scene has to fit into the memory of each of them.
How did you get the rundown of how much vram it wanted by the way? That would be seriously useful.
It is possible. I had scene with well over 50gb rendering on gpu. I don't know how this exactly works, but it works:Still messing around with dramatic lights. And the outcome isn's that bad imo, maybe a the scene looks a llittle dark cuz i forgot to add a backlight .
Also i had to drop the scene with the girl reading a book in a small living room cause DAZ asked me 41Gb of VRAM to render it with GPU. WTF is it even possible?You don't have permission to view the spoiler content. Log in or register now.
How? Mine keep switching to CPU render for no reason.It is possible. I had scene with well over 50gb rendering on gpu. I don't know how this exactly works, but it works:
Just started rendering a scene with over 11 gb texture memory consumption. None of my cards has that much vram but it doesn't switch to cpu.
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I really don't know, sorry. I asked about this a while back in another forum but got no real answer to that. One pointed out that the newer iray versions use the system memory and virtual memory when the vram isn't enough, but that still doesn't explain a 50gb render on gpu...How? Mine keep switching to CPU render for no reason.
I'm sure that this particular image is rendering on your CPU, PTX code for sm61 is for CPU rendering and I don't see your GPU as model included in those calculations.It is possible. I had scene with well over 50gb rendering on gpu. I don't know how this exactly works, but it works:
Just started rendering a scene with over 11 gb texture memory consumption. None of my cards has that much vram but it doesn't switch to cpu.
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