- Apr 30, 2020
- 417
- 3,632
i have no clue from where this is from but now i wanna play it!
Trying to play with lighting on an image. Also trying to do a few tricks to make a render more realistic.
Question though? So, I rendered this image as a 3840x3840 .png and I used Gimp to convert it so a 1920x1920 .jpg. I heard someone on youtube say to increase realism you should render really big if you have good textures and then shrink the image. Is that true? I can't tell a massive difference, but could some of the veterans let me know if that trick works? Does GIMP work to that or do I need a different program?
The guy also said rendering as a PNG first is better. Is it better to render as a PNG then convert to JPG? Should I leave them as PNGs?
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That person was not wrong per see. But it is not really true if you don't know why and for what purpose. Many artists do photorealistic work directly on smaller sizes, b/c they are aiming for specific publications. For example, Instagram has a very specific format and ratio to show images, mobile devices are so small that literally, everything appears sharp on them but they can't handle mall details, prints have an additional printing resolution to deal with etc pp.Trying to play with lighting on an image. Also trying to do a few tricks to make a render more realistic.
Question though? So, I rendered this image as a 3840x3840 .png and I used Gimp to convert it so a 1920x1920 .jpg. I heard someone on youtube say to increase realism you should render really big if you have good textures and then shrink the image. Is that true? I can't tell a massive difference, but could some of the veterans let me know if that trick works? Does GIMP work to that or do I need a different program?
The guy also said rendering as a PNG first is better. Is it better to render as a PNG then convert to JPG? Should I leave them as PNGs?
![]()
"open minded"Have a super naughty holiday my fellow freaksView attachment 2261030
intriguing, tell me more."open minded"
Great posin as always.
My obsessive-compulsive disorder make me tweak some jmc. Set false auto follow in pJCMThighFwd_57 makes most genitals more natural.
View attachment 2264115
Thank you! I'll play with that!"open minded"
Great posin as always.
My obsessive-compulsive disorder make me tweak some jmc. Set false auto follow in pJCMThighFwd_57 makes most genitals more natural.
View attachment 2264115
Some correctives jmc works well with basic figure but deform geografts. Worst effects are visible when you pose figure with "Golden Palace". I could not fix it. I tried default genitalia and NGV8.intriguing, tell me more.
I understand it that the sizes of textures on genesis figures is a key here. 3840x3840 render resolution has no sense if basic skin of the model is mediocre ( for example default genesis 8 figures maps) For me 1920 x1080 works fine as long I stay with default figures. Png has no metadataloss so its good for working with( for example allow working with layers and transparency ). Jpeg files should be used only for final showing of work ( they lose a lot of data and are crappy with gimp but their weight is blessing )Trying to play with lighting on an image. Also trying to do a few tricks to make a render more realistic.
Question though? So, I rendered this image as a 3840x3840 .png and I used Gimp to convert it so a 1920x1920 .jpg. I heard someone on youtube say to increase realism you should render really big if you have good textures and then shrink the image. Is that true? I can't tell a massive difference, but could some of the veterans let me know if that trick works? Does GIMP work to that or do I need a different program?
The guy also said rendering as a PNG first is better. Is it better to render as a PNG then convert to JPG? Should I leave them as PNGs?
![]()
Ok so rendering as PNG is the best way then, and then converting to jpg for the final image to upload. Most Gen 8/8.1 figures, excluding the base figure, tend to have 4096x4096 textures right? So that would mean rendering high resolution would make a difference. The next question would be... would it just be better to keep the ultra-resolution of 3840x3840 or does having that high resolution just make editing easier? I could see how compacting down would allow a number of small editing errors to be "forgiven" while still having the look of a really HD render?I understand it that the sizes of textures on genesis figures is a key here. 3840x3840 render resolution has no sense if basic skin of the model is mediocre ( for example default genesis 8 figures maps) For me 1920 x1080 works fine as long I stay with default figures. Png has no metadataloss so its good for working with( for example allow working with layers and transparency ). Jpeg files should be used only for final showing of work ( they lose a lot of data and are crappy with gimp but their weight is blessing )
For compressing to jpeg you can use Gimp but they are faster and simpler programms there. For example I recommend you RiotYou must be registered to see the links
You can resize and compress many pictures at one moment! There is also a good number of important settings as well.