3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,130
Another one. This time I tried to.. recreate a difficult one: Tamamo no Mae, always from the Fate series. Before you start saying (but I take that those who know, will not ask) yes, the color of the hair are like that and the ears like that. I could've done a single color.. but that is for another render that I'm planning to do as of now, that will have more sense obviously :unsure:
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And lightened up just a little with PS
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Marvellous Lunatic

Member
Game Developer
Mar 22, 2018
302
1,879
Thank you for your respones.

isnt that what the G8 HD versions gets?
for example:


Also be sure to set Pixel Filter Radius to 1.10 instead of 1.50 (Default)
(Rendering settings/Filtering)
That gives the overall image more details

you can also bump up Rendering Converged Ratio to 100% (Default is 98%)
all from this guide:


im not sure what am using its just a base G8.
HD or not i dont know lol
going to try one of the HD versions later to see if there is any difference in details.
Thank you for your Tips. I already use the Victoria 8 Body HD Details. Pixel Filter Radius is set to 1.00. I don't think the geometry is the problem. It is more likely to be the shader and the skin texture.

There are 3 ways of doing this:
- A HD morph to adjust the 3D geometry, such as Gia8 HD Addon as mentioned above. There are many other available also.
- Increase the variability of the skin texture. Simplest way I have seen to do this is via using the overlays in Skin Builder 8. The tutorials that I created as in my sig will help.
- You can also manually edit the texture / bump / normal maps, however this is more difficult and time consuming.
Layering with the Skin Builder is a good tip. I will try that. Thank you. I already visited your Tutorials. They were very helpful aswell.
 
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Nomec104

Active Member
Jul 28, 2017
684
4,000
Not bad, just a bit stiff here and there.
Why do you have no presets if I may ask?
Well... what i meant i do have some generic poses preset like standing, sitting, crouching but they are no good for what im doing. Like the masturbation pose and the afterglow, so i made them manually and to be honest the hardest part was to actually align the hand with her genitalia. Now after all this work i have a question, is there a way to export the poses to use them as base material for other character?
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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Well... what i meant i do have some generic poses preset like standing, sitting, crouching but they are no good for what im doing. Like the masturbation pose and the afterglow, so i made them manually and to be honest the hardest part was to actually align the hand with her genitalia. Now after all this work i have a question, is there a way to export the poses to use them as base material for other character?
Yes there is. File->Save as->Pose preset.
You can either save the whole body pose or just the partial body by deselecting everything else but the part you want to keep.
 
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seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,896
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Here's the continuation of my previous post. Just one thing, having no presets i made all the poses manually all by myself, so i apologise if some of them looks unnatural.

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The poses actually look fine. But that weird discoloration on her backside leaves me wondering what she sat in to make it discolor that way.
 
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rev2019

Member
Jan 1, 2019
131
750
the hardest part was to actually align the hand with her genitalia.
agree! :)
i have just spent about 20 minutes with it now. (coming in the next render)
i do most of the poses manually now and also save all of them.
i think its impossible to find a pose that suits all bodys so they are really model independet.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,326
22,757
agree! :)
i have just spent about 20 minutes with it now. (coming in the next render)
i do most of the poses manually now and also save all of them.
i think its impossible to find a pose that suits all bodys so they are really model independet.
Thats true, every pose is made for a specific figure and the more your figure differs from them, the more you'll have to adjust the poses.
It's rare to find the perfect pose preset with a custom figure and I usually use the pose closest to what I want and adjust it as needed.
 

Nomec104

Active Member
Jul 28, 2017
684
4,000
The poses actually look fine. But that weird discoloration on her backside leaves me wondering what she sat in to make it discolor that way.
Yeah i know, but dunno whats causing this. Also the funny thing is that her skin is the original one, i mean the one that comes out with the base shape of the model.
 
5.00 star(s) 13 Votes